NMC Horizon Report 2015 (Pt. 5 of 6): Makerspaces, Wearable Technology, & Skillsets

February 24, 2015

Helping trainer-teacher-learners place educational technology in a meaningful context remains one of the many strengths of the New Media Consortium (NMC) Horizon Project—a strength fully and engagingly on display in the  Horizon Report > 2015 Higher Education Edition survey of how makerspaces and wearable technology are supporting positive learning opportunities in a variety of settings.

Horizon_Report--2015_CoverReport co-authors Samantha Adams Becker, Alex Freeman, and Victoria Estrada go far beyond simply describing makerspaces (learning spaces where people, technology, and learning interact in creatively dynamic and innovative ways) and wearable technology (tech tools that can be worn to support learning and a variety of other endeavors). At the beginning of the makerspaces section of the 2015 Higher Education Edition, they remind us we are seeing a significant “shift in what types of skillsets have real, applicable value in a rapidly advancing world. In this landscape, creativity, design, and engineering are making their way to the forefront of educational consideration…” (p. 40).

As we think through the need for and repercussions of developing new skillsets, we see that overtly working to develop the skills to effectively incorporate makerspaces and wearable technology into our training-teaching-learning endeavors is an often-overlooked part of our ever-evolving learning landscape. It’s not enough for us to simply enter a makerspace or put on the latest piece of wearable technology; we actually need and benefit from guidance in what these developments offer us and, more importantly, how we may have to rethink our approach to training-teaching-learning if we’re going to effectively incorporate them into our most stimulating and productive lifelong-learning efforts. Makerspaces and wearable technology, after all, have the potential to move us further away from a focus on lecture-based learning and closer to creatively-engaging experiential learning opportunities.

Touring the Autodesk makerspaces on Pier 9 in San Francisco

Touring the Autodesk makerspaces on Pier 9 in San Francisco (July 2014)

Walking into Autodesk’s high-tech makerspaces here in San Francisco several months ago with a colleague who had arranged for us to join a tour of the facilities, I was initially struck by the numerous unfamiliar tools on display and in use by those using the space. Although familiar with the expanding use of makerspaces in libraries, I had not yet had the opportunity to use a makerspace as a learning space. It didn’t take long for those of us on that Autodesk tour to move past the state-of-awe stage; through impromptu conversations with artist-learner-makers who were incorporating 3D printers, lasercutters, and other high-tech tools into their own learning and creative-production efforts, we began to understand what an engaging approach to learning and collaboration these spaces foster—something that would not have been so obvious and engaging without the guidance of Mark Gabriel, the Autodesk rep who was serving as an Autodesk intern when we were onsite. Our own learning-about-learning experience was, furthermore, tremendously supported by our onsite learning colleagues—the artists and others who contributed to our wonderful informal-learning experience by helping us take the first steps toward raising our own skill levels in ways that may eventually lead us to more active engagement in makerspaces wherever we encounter them.

The need for that same relearning-how-to-learn guidance is obvious as we monitor and dive into the rapidly-changing environment of wearable technology and how that is going to affect our training-teaching-learning efforts. Watching (with admittedly great enthusiasm) the apparently inevitable move toward mainstream adoption of Google Glass—the 800-pound gorilla of wearable ed-tech—over the past couple of years made many of us involved in the Horizon Report expert-panel explorations last fall firmly place wearable technology in a two-to-three-year time-to-adoption horizon for higher education; we were already seeing numerous examples of how Google Glass prototypes were being incorporated into learning, and some of us were taking steps to hone the skillsets necessary to effectively connect wearable technology to training-teaching-learning. It was, therefore, a real Black Swan moment—that moment when we come face-to-face with something that had previously appeared improbable—when we read (shortly before the 2015 Higher Education Edition was released but long after the text for that report had been written and submitted for publication) that Google Glass in its current iteration was being pulled back for further development.

There were the inevitable and completely predictable mainstream media stories and blog posts about how it had been clear that Google Glass was never going to work, and I was briefly among those who saw that two-to-three-year adoption-horizon rapidly slipping away (as horizons so often do in the extremely volatile world of ed-tech developments where today’s snapshot can unexpectedly fade, only to be restored later by additional Black Swan developments that make the improbably suddenly so obviously real). There were, however, new wearable-tech announcements within days of the announcement that Glass was being withdrawn, and a glance at the Tech Times website shows that wearable technology is not going to disappear in training-teaching-learning or other endeavors anytime soon.

 

Our eLearning Guild colleague David Kelly, in fact, was quick to point out intriguing ways in which Glass, even at this point, can be seen as a success because of the ways it “opened minds” and “explored important questions”—which brings to our attention the most important skillset we need to continue developing: the skillset which helps us to look beyond the momentary successes and setbacks, the changes in specific technologies’ placement within one-year, two-to-three-year, and four-to-five-year adoption horizons, so we’re not completely flummoxed when a black swan lands in our learning nests.

NB: This is part of a series of articles exploring the latest Horizon Report. Next: On the Four- to Five-Year Horizon—Adaptive Learning Technologies and the Internet of Things.


NMC Horizon Report 2014 (Pt. 6 of 6): Educational Technology on the Four- to Five-Year Horizon

February 14, 2014

When we move into the four- to five-year horizon (time frame) of the latest Higher Education Edition of the New Media Consortium (NMC) Horizon Project reports, we are at the dreamiest expanses of this annual review of key trends, significant challenges, and developments in educational technology—which is just where trainer-teacher-learners need to be.

Horizon_Report--2014-CoverIt’s a lovely area, where we find an intriguingly new kind of virtual assistantsed-tech tools rather than the current human beings working from a distance to meet employers’ needs: “The latest tablets and smartphones now include virtual assistants…Apple’s Siri, Android’s Jelly Bean, and Google Now…Students are already using virtual assistants in their personal lives, yet most institutions have yet to explore this technology’s potential outside research settings” (p. 46).

Stepping beyond the virtual pages of the Horizon Report, we find a variety of resources already exploring where we may be going with virtual assistants: “7 Pros and Cons of Using Siri for Learning” from TeachThought; “Does Apple’s Siri Belong in the Classroom?” from Concordia University Online; and “How to turn Google Now into a powerful personal assistant” from CiteWorld.   

Moving into the other element explored in that Horizon Report four- to five-year horizon, we find people looking for the quantified self  based on data that their tech toys provide them: “…the phenomenon of consumers being able to closely track data that is relevant to their daily activities through the use of technology…these large data sets could reveal how environmental changes improve learning outcomes” (pp. 44-45 of the report). Most importantly, we see visions of where learning, creativity, and technology may be intersecting in significant ways in the not-too-distant future.

If we’re inclined to think the quantified self and these redefined virtual assistants are the latest pre-fad incarnations of technology that offers little to trainer-teacher-learners and those we serve, we need to look back only a few years to remember a period when tablets had not become a standard item in much of our learning environment. A time when massive open online courses (MOOCs) were barely a topic for discussion, and wearable technology was not on the cusp of mainstream adoption in learning via Google Glass. Then think about how quickly we have moved along adoption horizons.

nmc.logo.cmykMany of us have come to value our tablets as magnificent access points to information and learning resources—a form of mobile library in the palm of our hands—and can already imagine Google Glass and other forms of wearable technology becoming part of that learning environment. (Imagine John Butterill incorporating Google Glass into his virtual photo walks and you can already see the potential.) We are beginning, as Associate Instructional Design Librarian John Schank suggested during a panel discussion at the American Library Association Midwinter meeting in Philadelphia last month, to see MOOCs—particularly connectivist MOOCs—as a new form of textbook (a comment that, much to my surprise, seemed to receive little attention from anyone at the session but which strikes me as an incredibly perceptive and right-on-target observation as to one of the many roles MOOCs are assuming in training-teaching-learning). And we’re also seeing MOOCs as ways to inspire as well as evolve into long-term sustainable communities of learning providing ongoing experiential learning opportunities.

We really have never seen anything quite like this because we’ve never had the combination of technology tools and platforms (Twitter, Facebook, and Google+ Hangouts) we now have to create extended in-the-moment flexible learning environments that can facilitate just-in-time learning and create another way to sustain communities of learning long after a course formally ends.

And now we’re looking at the possibility of quanitifed self technology that could provide important information, filtered through learning analytics tools, to make real-time course adjustments to enhance learning experiences. We’re looking at virtual assistants that might be programmed to anticipate and respond to learners’ information and learning needs to the benefit of everyone involved.

If we connect learners through their tools and through collaborations between learning organizations (K-12, higher education, museums, libraries, and workplace learning and performance), we see the potential to further create, foster, and sustain the sort of onsite/hybrid/online lifelong learning that the New Media Consortium inspires and supports through the Horizon Project and its other innovative offerings. It’s a great example of how a learning organization not only provokes thought, but also provokes us to take the actions necessary to create the world of our dreams.

NB: This is final set of reflections in a six-part series of articles exploring the latest Horizon Report.


NMC Horizon Project Technology Outlook: Where Our Learners Are Going

June 24, 2013

With the release of their first Technology Outlook: Community, Technical, and Junior Colleges (2013-2018), our colleagues at the New Media Consortium (NMC) have provided the fourth of a four-part comprehensive overview of how the learners headed for our workplace learning and performance (staff training) programs are using technology in their own learning endeavors. (The other three parts of that overview are the 2013 K-12 report, with a brief overview video; the Technology Outlook for STEM + Education 2012-2017; and the Horizon Project 2013 Higher Education report with its own video overview.)

NMC--Tech_Outlook_Community_CollegesAlthough the flagship Higher Education report remains one of NMC’s key publications each year (as I documented in four interrelated blog posts earlier this year after serving on the report advisory board), the K-12, STEM + Education, and Community/Technical/Junior Colleges editions help us see how technology continues to be an important element of the learning experience for everyone, from our younger (K-12) learners through those involved in colleges and universities. And if that weren’t enough for those of us working with graduates of our formal academic system, NMC also has facilitated annual future of education conferences over the past couple of years to produce lists of metatrends and essential challenges in teaching-training learning to guide us in our own efforts to keep up with what our learners and colleagues involved in facilitating learning are experiencing.

As is the practice with other NMC reports, the Community, Technical, and Junior Colleges report focuses on highlight lists of technologies that are likely to have significant impacts within short (one-year), medium (two- to three-year), and longer (four- to five-year) horizons. Top trends impacting technology decisions within the venues are explored within the report; significant challenges facing learners and learning facilitators within those venues are also summarized and highlighted.

But most interesting in terms of bridging the venues covered by those four (K-12, STEM + Education, community/technical/junior colleges, and higher education) complementary reports is a section in the new report comparing final topics across various NMC projects.

Community_College_Research_Center_LogoWhat we see from that summary on the first few pages of the new report is that innovations including flipped classrooms, the use of mobile apps in learning, augmented reality, games and gamification, and wearable technology are finding their way into learning at all levels—just as they are in our own workplace learning and performance endeavors. We also see that attention-grabbing innovations including massive open online courses (MOOCs) are changing the way we view our approach to online education, but they are entering our learning landscape at differing rates. (Higher education seems far better positioned to effectively incorporate MOOCs into our learning landscape than do community colleges, where a recent first-rate study—“Adaptability to Online Learning: Differences Across Types of Students and Academic Subject Areas,” published through the Community College Research Center, Teachers College, at Columbia University—documented the difficulties that community-college students face in learning how to learn in online environments.)

And this is where the new report makes a firm connection to what we are doing and facing in workplace learning and performance: “The workforce demands skills from college graduates that are more often acquired from informal learning experiences than in universities,” the report writers note (p. 2). This provides new challenges for teacher-trainer-learners in community, technical, and junior college settings, they continue: “As technology becomes more capable of processing information and providing analysis, community college efforts will focus on teaching students to make use of critical thinking, creativity, and other soft skills.”

The learning circle becomes complete when we acknowledge that our own training-teaching-learning roles are rapidly changing in ways many of us still have not completely understood or accepted; just as our colleagues in academia are having to come to terms with facilitating learning as much as attempting to control it, we are going to have to argue—with our employers, our colleagues, and our clients—that one-size-fits-all learning was never a great model under any circumstances; that learning offerings that remain focused on learners passing exams and achieving certification/recertification really don’t serve anyone very well; and that creating communities of learning where technology facilities rather than drives learning ultimately produces learning that meets learner and business goals in magnificent ways.

Reading, thinking about, and acting upon the contents of any single NMC report certainly places each of us—and our learners—in a great position: we walk away from these reports with our own crash courses in what is happening in our ever-expanding and wonderfully challenging learning landscapes. Reading, comparing, and acting upon the content of the various reports helps us viscerally understand what we need to know so we can help our learners more effectively shine in a world where learning never stops—to the benefit of all involved.


NMC Horizon Report 2013 (Pt. 4 of 4): 3D Printing and Wearable Technology

February 8, 2013

Once upon a time—say two or three years ago—the idea that 3D printing or wearable technology might be on a relative fast track toward widespread dissemination and become important elements of training-teaching-learning seemed far-fetched for many of us. That’s rapidly changing, the New Media Consortium (NMC) Horizon Project 2013 Higher Education report, released earlier this week, suggests.

Horizon_Report--2013It’s not as if either technology has spring forth full-blown from nothing. Early 3D printing innovations date back at least to the 1970s (the term itself appears to have been coined in 1995 by MIT graduate students), and wearable technology can easily be traced back at least to calculator watches from the same decade. I was among those who were still seeing wearable technology in a pseudo-dreamy “that’s for other people” sort of way just a few years ago (in 2009) when we were dazzled by a TED talk wearable technology demonstration by Pattie Maes and Pranav Mistry, but recent public sightings of Google Project Glass devices suggests the revolution is already underway. As for 3D printing, a quick, far-from-exhaustive online search suggests that predictions of mainstream adaptation of the technology have increased tremendously over the past year, which helps explain why the Horizon Report sees it and wearable technology as the two key technologies that are within a four- to five-year adoption horizon in which they will achieve widespread use among educators and learners. (Separate summaries of one-year horizon and two- to three-year horizon technologies have already been posted on Building Creative Bridges as part of this 2013 Horizon Report summary series.)

“3D printing is already pervasive in a number of fields, including architecture, industrial design, jewelry design, and civil engineering,” the Horizon Report writers remind us. “In the past several years, there has been a lot of experimentation in the consumer space—namely within the Maker culture, a technologically-savvy, do-it-yourself community dedicated to advancing science engineering, and other disciplines through the exploration of 3D printing and robotics” (Horizon Report, p. 28).

Where this becomes of interest to trainer-teacher-learners is through the examples cited in the report. Case Western University, for example, has Think[box], “a space for anyone to creatively tinker; Think[box] includes 3D printers, laser cutters, and tools for students to create their own printed circuit board of computerized embroidery” (p. 30); we can’t view the project introductory video without being stunned by what is already being accomplished in this academic setting.

The University of Mary Washington ThinkLab, which puts a makerspace into a university library setting, is another stunning example of “hands-on creative inquiry and learning with a variety of high-tech tools, including a 3D printer.” And for those hungry for more examples of how 3D printing can be incorporated into learning, the report provides links to Nancy Parker’s “7 Educational Uses for 3D Printing” and Jason Hidalgo’s “The Future of Higher Education: Reshaping Universities through 3D Printing.”

When we turn our attention to wearable technology, we find the world  becoming even more intriguing by combining concepts of augmented reality and mediated reality with mobile learning (m-learning): “Effective wearable devices become an extension of the person wearing them, allowing them to comfortably engage in everyday activities or to help them accomplish a specific task….Wearable technologies that could automatically send information via text, email, and social networks on behalf of the user, based on voice commands, gestures, or other indicators, would help students and educators communicate with each other, keep track of updates, and better organize notifications” (pp. 32-33). If we think about how much one of the near-horizon technologies (tablets) has already extended our ability to engage in m-learning, we see how breathtakingly spectacular an expansion might be possible with the even less obtrusive Google Project Glass device and other glass devices under development or already in use.

Again, the examples cited in the report are spectacular. The Muse headband, for example, offers the promise of using brain activity to control devices—something akin to Tan Le’s demonstration in a 2010 TED talk about using a device to control virtual objects via a user’s brainwaves.

A link to Nick Bilton’s New York Times article “One on One: Steve Mann, Wearable Computing Pioneer” takes us to a (currently) extreme version of the technology-in-progress: “When you use it as a memory aid, it is your brain,” Mann says at one point in the interview.

As we complete our review of the latest Higher Education edition of the Horizon Project, we’re left with plenty to consider—not the least of which is whether we’ll soon be reading upcoming Horizon Reports with our Project Glass devices. Or accessing the information in even more intriguing ways. 

N.B.—Episode #113 of Maurice Coleman’s T is for Training podcast series, recorded on February 8, 2013, includes a deeper exploration of the 2013 Horizon Report Higher Education edition, MOOCs, and learning and technology innovations. 


NMC Horizon Report 2013 (Pt. 1 of 4): Tech and Learning Trends in Higher Education

February 5, 2013

The release this week of the New Media Consortium (NMC) Horizon Project 2013 Higher Education report on “new and emerging technologies, and their potential impact on teaching, learning, and research,” reminds us once again what a great resource the reports are for trainer-teacher-learners around the world.

Horizon_Report--2013With its summaries of key trends and significant challenges along with the usual explorations of six technologies reviewed in each report, it serves as a thought- (and action-) provoking resource, an up-to-date reference source, and a potential course of study for anyone willing to follow the numerous links to online resources compiled by everyone involved in its preparation and production.

It also, as if becoming an example of one of the technologies it explores, could easily serve as an unfacilitated massive open online course (MOOC) on the topic of technology in learning for any of us with the drive and self-discipline to treat each section as a module of an online course; it is, furthermore, easy to imagine someone setting up a discussion group within LinkedIn, Facebook, or some other social media tool for learners interested in exploring the themes and technologies; it is, in fact, not much of a stretch to also imagine the possibility of live Horizon Report learning sessions via a tweet chat or virtual office hours within Facebook or a Google+ Hangout. Even the process of preparing the reports could be a topic for study and discussion among learners interested in understanding how a well-facilitated wiki can inspire learning and produce learning objects.

But let’s not go too far afield here, since the content of the report is already spurring plenty of online discussion. The technologies themselves are fascinating. Within the one year time-to-adoption horizon we find tablet computing and MOOCs. Within the two-to-three-year adoption horizon, we see gaming and gamification and learning analytics. And in the furthest horizon (four to five years away), we find 3D printing and wearable technology (think about Google’s Project Glass foray into augmented reality here). And for those who want a broader picture of what is on the horizon, there is the short list (four technologies per horizon) that NMC staff and report advisory board members developed as a step toward determining the final set of horizon technologies, along with the overall list of topics that served as the starting point for the entire process of  identifying key trends, challenges, and technologies.

nmc.logo.cmykThere are obvious themes that run through the report, and they’re not just of interest to those working in academia. The trend toward opennessopen content, open data, open resources—is at the top of the list of key trends documented in the report; it serves as a foundational element for at least a few of the others. It’s a natural step from that broad brushstroke of openness to the next important trend—the explosion of massive open online courses—and its close cousins, informal, self-directed, and collaborative learning that, in turn, lead us toward the learner-centric concept of personal learning environments. If all of this inspires you to suspect or acknowledge that huge disruptive changes are underway in the world of learning, then you’re well on the way to appreciating the level of thought the report inspires: “Education paradigms are shifting to include online learning, hybrid learning, and collaborative models,” the report writers note.

Equally important are the significant challenges documented in the report. Faculty, the report suggests, aren’t acknowledging “the fact that digital media literacy continues its rise in importance as a key skill in every discipline and profession”—a challenge that I believe could also be documented in workplace learning and performance (staff training) programs. We’re also facing—and not dealing particularly well with—new scholarly forms of authoring, publishing, and researching; our own resistance to change; learners’ demand for personalized (and learner-centric) learning; new models of education and learning that challenge long-standing models; and the need to adopt new technologies for learning and teaching.

The beauty of this and other Horizon reports released throughout the year—others focus on K-12 education, museums, and specific regions—is that they are free, accessible, well-researched and well-written, and transparent. Anyone wanting to review and use the advisory board members’ discussions for their own learning purposes has access to them on the project wiki. And those interested in playing a more active role in the Horizon Report process are encouraged to complete the online application form.

Next: On the One-Year Horizon (Tablets and MOOCs)


High Tech at Tyger’s: Resistance Is Futile

January 19, 2013

Seeing someone wearing and using a Google Project Glass product at a neighborhood diner here in San Francisco was not among the experiences I expected to have over brunch this morning. Like so many other people, I’ve been fascinated by reports of the continuing development of this latest foray into the world of augmented reality. I have also been wondering when we would have a chance to play with what Google has been developing and start seeing how it will affect the world of training-teaching-learning. It’s been my long-standing assumption that my first face-to-face encounter with a Google Glass device would be at a tech or educational conference.

But there I was, taking in the familiar faces of the Saturday morning crowd at Tyger’s (in San Francisco’s Glen Park Village), when my eyes froze at the sight of someone obviously wearing one of the devices that has been so prominently featured in so many articles over the past several months.

Google_GlassesThe stunning thing about this sighting is that Tyger’s is far from a hotbed of technology. It actually feels as if it sprang full-blown from the pages of Ray Oldenberg’s The Great Good Place and continues to be a living example of a vibrant, dynamic Third Place—a place where you can walk in whenever it’s open, know that you’re going to find a familiar face, sit with friends over a nice relatively inexpensive meal, and participate in conversation rather than being surrounded by people more engaged with smartphones and tablets than with face-to-face exchanges. It’s the sort of place where candidates in local board of supervisors races drop in to talk one-on-one with residents of their district, and where strangers don’t stay strangers if they patronize the place more than a couple of times.

Because Tyger’s is set up to foster conversation—the tables are set very close to one another, and it’s impossible not to overhear bits and pieces of nearby conversations—I didn’t feel the slightest reticence about immediately walking over to the table where the Google Glass user was sitting with his family. It also helps that a) I assume anyone wearing a new piece of technology is going to be far from shy about talking about it, and b) I’m hopelessly curious and socially inept enough to think that chatting up a total stranger is part of what fosters learning and nurtures new connections.

Our brief conversation quickly confirmed that the device actually was a fully-functioning Google Glass device; that it is not yet available to the general public and probably won’t be available to most of us for “quite a while”; that he didn’t find it at all difficult to interact with those with whom he was dining while also taking advantage of what the device offers; and that he was in possession of the device because he (of course) works at Google.

Returning to the people with whom I was sitting (“you really are a geek,” one friend lovingly admonished me), I took advantage of the fact that I was far enough away from him to not be an obvious nuisance, but was close enough to get a first-hand look at how someone wearing a Google Glass product would function in what is overwhelming an onsite Third Place rather than an extension of a virtual community.

What I noticed was impressive. He was sitting with his wife and one other adult, and was holding an infant in his lap. There was no visible sign that he was anything other than completely engaged with his child and the other people present at that table throughout the entire meal. And the way the device was positioned on his head (a small silver band with the tiniest of cameras positioned near his left eye without appearing to obscure his vision) made it relatively unobtrusive. In fact, he seemed far more present than most people who use smartphones and tablets appear to be—which, for me, raises some interesting questions about all I’ve read over the past few years regarding our overrated ability to multitask.

In our snarkier moments, many of us have reacted negatively to the sight of people with their Bluetooth devices plugged into their ears, and have suggested that we appear to be one step away from becoming part of a Borg collective. We’ve also suggested that, like the Borg, we’re falling into a frightening pattern of sheepishly accepting that “resistance is futile.”

Yet when I watched that Google staffer behaving no differently than anyone else at Tyger’s was behaving, and noticed that no one else at Tyger’s was even reacting to the presence of someone with a new tech device that is not yet available for purchase by most members of the general public, I found my attitude shifting just a bit. I no longer feel as if “resistance is futile” is a completely negative reaction to the sight of someone wearing a Google Glass product; I’m now a step closer to understanding the appeal of the wearable technology that colleagues and I have been exploring through work on the 2013 New Medium Consortium Horizon Project Higher Education Report. And I’m even more curious about what it will be like to try on a Google Glass device myself to see what it will bring to the entire field of training-teaching-learning.

N.B.: The photo accompanying this article is a generic Google Glass image.


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