NMC Library Horizon Report 2014 (Pt. 4 of 6): Electronic Publishing and Mobile Apps on the One-Year Horizon  

August 29, 2014

Libraries—among the key organizations in our lifelong-learning landscape—are “poised to be major players in the digital revolution as academic electronic publishing becomes more sophisticated,” the writers of the newly-released (first ever) New Media Consortium (NMC) Horizon Project educational-technology report on libraries remind us.

NMC_HorizonReport_2014_Library_cover_borderElectronic publishing and mobile apps, in fact, are technologies “very likely to drive technology planning and decision-making” in academic and research libraries during the next 12 months, the NMC Horizon Report > 2014 Library Edition confirms.

While those of us immersed in training-teaching-learning within and outside of libraries won’t be surprised to read that electronic publishing and mobile apps are important technologies having a tremendous impact on and providing magnificent possibilities for libraries and other learning organizations, we have a lot to gain by paying attention to this particular report.

The section on electronic publishing, for example, includes a reference to libraries taking “resources that are generated locally” and “turning them into teaching materials as new publications”—an idea that has parallels in what we’re seeing as learners contribute to a new concept of textbooks by creating content used by other learners within connectivist MOOCs (massive open online courses), for example. This theme connects nicely to the idea that mobile apps are critically important within these and other learning organizations because, as the report notes, we are spending considerable amounts of time (an average of 60 hours each week) accessing content through our digital devices (p. 34). If libraries and other learning centers are going to be where the learners are, they are going to be engaged in electronic publishing and using mobile apps to get them there.

nmc.logo.cmykLibraries-as-publishers, furthermore, parallels what we have been seeing in online learning for a variety of organizations in at least two ways: we are continuing to redefine the concept of publishing to carry us far beyond a print-based focus (e.g., seeing the posting of blogs, YouTube videos, slide decks, and a variety of other learning objects as “publication”), and we are having to acknowledge our roles as publishers when we make our digital learning objects available for a specific audience (as when we use a company intranet or make our learning objects available only to registered learners) or take a more open approach as through publication in the form of content on MOOCs.

This, of course, raises another training-teaching-learning concern documented in the 2014 Library Edition: the long-standing concern that resources created with today’s digital formats are tomorrow’s inaccessible (i.e., lost) resources: “there is a need for libraries to assess their publishing programs and envision methods for future-proofing them….Only 15% of surveyed libraries developed a strategy for sustaining their publishing services long-term…” (p. 35). The same could be said for anyone creating learning objects designed to be used over a long period of time, and it’s far past the time when we should be preparing for the problems our lack of attention is creating for us.

As we shift our focus to that second one-year-horizon technology (mobile apps), we continue to benefit from considering the training-teaching-learning implications that course through the report: “Mobile apps…are particularly useful for learning as they enable people to experience new concepts wherever they are, often across multiple devices” (p. 36).

UNESCO--Reading_in_the_Mobile_EraWe are reminded that apps are making us change the way we think about software: “…mobile apps are small, simple, and elegant,” particularly when compared to “desktop applications that stack feature upon feature on a one-size-fits-all approach” (p 36). They are inexpensive. And the best of them “seamlessly create a full-featured experience”—which, of course, helps learners focus on the essentials of their learning process rather than finding their attention divided between learning how to use the technology and learning what they initially set out to learn. Exploring the resources cited within the report leads us to links to the Bavarian State Library in Germany and its apps allowing users to “explore ancient texts with augmented reality, location-based features, and geo-referencing in historical maps” (p. 37) and a UNESCO report (Reading in the Mobile Era: A Study of Mobile Reading in Developing Countries) that offers insights into how the use of mobile devices for reading is removing barriers to literacy for significant numbers of learners.

What we are left with, as we scan the one-year-horizon section of the 2014 Library Report, is an invitation to step back from our normal immersion in electronic publishing and mobile apps. Acknowledge how significantly each technology is developing. And think about what we can do to use these technologies to the advantage of the organizations and people we serve in our roles as trainer-teacher-learners—and more.

NB: This is the fourth set of reflections in a six-part series of articles exploring the NMC Horizon Report > 2014 Library Edition. Next: On the Mid-Range Horizon—Bibliometrics/Citation Technologies and Open Content


NMC Library Horizon Report 2014 (Pt. 1 of 6): Documenting Where We Are and Where We Might Be Going

August 21, 2014

When a wonderful friend and colleague retired from library work after 40 years in the industry, he wistfully reflected upon one consequence of his departure: that he would not be part of all that would be happening with libraries over the next 20 years.

NMC_HorizonReport_2014_Library_cover_borderIf he were to read the newly-released (first ever) New Media Consortium (NMC) Horizon Project educational-technology report on libraries, he would have even more cause to wish he had additional time to invest in these essential partners in community-development and lifelong learning.

The report—available online free of charge and focused on trends, challenges, and developing technologies in academic and research libraries, but essential reading for the much larger audience of people interested and involved in academic, public, and other types of libraries worldwide—is likely to quickly become a seminal work; more than 100,000 people downloaded the report within 24-hour period immediately following its formal unveiling. By documenting where we are and where we might be going, the NMC Horizon Report > 2014 Library Edition will contribute substantially to conversations and decisions that help sustain libraries as responsive key players in the extended and expansive onsite and online communities they serve.

As an essential reference tool in and of itself, it provides a wonderful grounding in the basic language and learning landscape of the continually-evolving world we inhabit within and beyond the physical and virtual spaces of libraries as lifelong-learning centers. To read the report is to become aware of critically-important terminology including “device-agnostic” and “ubiquitous learning” (p. 9), “distant reading” and “macroanalysis” (p. 16), “creative destruction” (p. 29), and “competency-based learning” (p. 31). It also draws attention to first-rate learning resources including JISC (p. 4), the University of Leipzig research group Agile Knowledge Engineering and Semantic Web (AKSW) and its cutting-edge projects (p. 6), the 23 Mobile Things online course (p. 9), the Coalition for Networked Information (p. 14),  the Center for Digital Education (p. 26), the Ohio State University Libraries “Digital Initiatives Program Guiding Principles,” and others. It provides links to numerous articles while also mentioning more specialized reports and books. And as if all of that were not enough, it has a feature not included in previous Horizon Project reports: an extensive section of endnotes and links to online articles and resources that could keep us busy for many months to come. All in all, it’s a magnificent and well-written work of scholarship (crafted by lead writer Samantha Adams Becker and her New Media Consortium colleagues) that documents what we are—and should be—considering as trainer-teacher-learners working on behalf of dynamic communities worldwide.

nmc.logo.cmykAs is the case with all Horizon Project reports, the library edition provides concise descriptions of important developments in technology—“the technologies which the members of the expert panel agreed are very likely to drive technology planning and decision-making over the next five years” (p. 32)—placed within a one-year horizon/time frame, a two- to three-year horizon, and a four- to five-year horizon indicating when those technologies are “forecasted to enter…mainstream use…”

Anyone wanting an expansive overview of the ed-tech landscape will find it on page 33 of the report, as well as on the project wiki. (Going online takes us to yet another magnificent resource, one in which we discover that each technology is linked to a brief description—in essence, a concise tour of contemporary educational technology—and the list is far from static: “new technologies are added within these categories in almost every research cycle” for the various Horizon Project reports.)

The central sections of the final pages of the report lead us through discussions of how electronic publishing and mobile apps are driving technology planning and decision-making within the current (one-year) horizon; how bibliometrics and citation technologies and the open-content movement will have the same impact during a two- to three-year horizon; and the Internet of Things, along with the semantic web and linked data are likely to have significant impacts within the four- to five-year horizon.

With all of this before us, we engage with the 2014 Library Edition as a stimulating report on libraries, learning, and technology as well as a document that will serve effectively as a primer for those earning a degree in library studies to become part of a global community of practice. And the report also serves as a stimulating refresher course for experienced library staff members and library users. By documenting important elements of the library landscape of our times, it helps us identify and celebrate our successes while shaping the conversations that will build upon our past and present to lead us into a dynamic future.

NB: This is the first set of reflections in a six-part series of articles exploring the NMC Horizon Report > 2014 Library Edition. Next: Key Trends


On the Horizon Report 2012: Technology in Learning Over the Next Five Years (Part 2 of 3)

May 30, 2012

The heart of any New Media Consortium (NMC) Horizon Report is its list of “six technologies…placed along three adoption horizons that indicate likely timeframes for their entrance into mainstream use for teaching, learning, and creative inquiry.” The 2012 Higher Education edition offers us a particularly healthy heart.

As noted in the first of these three articles, the near-term (one-year) horizon includes two topics—mobile apps and tablets—that “have become pervasive in everyday life” (p. 6). The mid-term (two- to three-year) horizon features game-based learning and learning analytics. And the far-term (four- to five-year) horizon includes gesture-based computing and what the report refers to as “the Internet of Things” (smart objects).

It takes little imagination for any of us to see that mobile apps and tablets are technologies no longer on a distant horizon; they are becoming mainstream in the best training-teaching-learning venues just as they have become common in day-to-day life for any of us with access to tech tools. The Horizon Report Higher Education edition, as always, itself serves as a first-rate learning object by leading us to tremendous examples of these tools in use. There is, for example, the Stanford University iPhone and iPad Apps coursefreely accessible online as an example of how a learning opportunity about iPhones and iPads is delivered on the very devices it helps learners master. There is also the story about Drew University’s “Wall Street Semester” program, which provides an innovative and adaptable example of how tablets become a central tool in creatively engaging learning opportunities. There is something wonderfully circular and cohesive in how these two technologies in this horizon intersect with others such as gesture-based computing—the technology we so comfortably use on our smartphones and our tablets—and the Internet of Things.

As we move a bit further out—into the two- to three-year horizon—we see how game-based learning continues to play an increasingly important role in learning, and how learning analytics—using “the interpretation of a wide range of data produced by and gathered on behalf of students in order to assess…progress, predict future performance, and spot potential issues” (p. 22 of the report)—puts technology to use in producing significant and enviable results for learners and those who fund learning opportunities. A University at Albany research team provides a game-based learning example—one that helps learners “overcome critical decision-making biases”—and helps all of us begin dreaming about how we can adapt that model into our own training-teaching-learning endeavors. An article through EDUCAUSE, a collaborative partner with NMC on the Horizon Report Higher Education  edition, offers a concise and enticing summary of where we may be headed through our use of learning analytics tools in ways that would assist instructors as well as learners.

And then there is that relatively distant—four- to five-year—horizon where the somewhat dreamy yet completely imaginable tech tools are continuing to develop: gesture-based computing and the Internet of Things. The report notes that “an extensive review was unable to uncover many current examples in higher education of gesture-based software or devices being applied to specific learning examples” (p. 27), but a few online samples show us what we may be seeing in the not-too-distant future.  And when we move into the Internet of Things—“shorthand for network-aware smart objects that connect the physical world with the world of information” (p. 30)—we’re looking at a world where simple tasks such as documenting learners’ attendance in a class or workshop and disseminating information including class schedules, announcements, and information about homework are handled technologically through tagging systems while trainer-teacher-learners spend more time on what they should be doing: engaging in learning-oriented endeavors.

Next: What the Horizon Report Process Reminds Us About Collaborative Learning


On the Horizon Report 2012: Conversation, Community, and Learning (Part 1 of 3)

May 25, 2012

It behooves us to pay attention when an online document with a limited print run becomes an integral element in creating, fostering, representing, and sustaining a dynamically innovative community of trainer-teacher-learners. Which is why I once again am spending time with the New Media Consortium (NMC) flagship Horizon Report—the Higher Education Edition—at a time when the 2012 K-12 Edition is about to be released.

NMC playfully and accurately describes itself, in an introductory video, as being about “leadership, community, technology, research, creativity, experimentation, imagination, optimism, community, imagination, and passion…We want to help our members stay at the leading edge of technology…[while engaged in] research on emerging technology”—a goal it continually fulfills by drawing in participants and hundreds of thousands of readers from all over the world.

The process of producing those reports—to be reviewed again more thoroughly in the third of this three-part series of articles—creates its own ever-expanding community. Through documenting what is happening at the intersection of people, technology, and learning, the report actually extends the reach of that teaching-training-learning community—an an onsite-online community that keeps people in the forefront and sees technology as a tool supporting and enhancing successful learning.

NMC’s series of annual reports, including the Higher Education edition we are exploring here and others in the works, is an inspiring as well as thought- and world-changing tool no teacher-trainer-learner can afford to ignore. And it is amply augmented through its Navigator: “Part extensive library, part global project database, and part social network, Navigator allows users to easily search through the information, insights, and research of past NMC Horizon Projects, as well as the NMC’s expert analysis and extensive catalog of sharable rich media assets,” we read on the Horizon Report website.

The 2012 Higher Education edition of the report—part of a continuing collaboration between NMC and the EDUCAUSE Learning Initiative–continues the tradition of identifying key trends and significant challenges faced by those involved in higher education—a process that received further attention and refinement during a Horizon Report Advisory Board retreat in January 2012. It doesn’t take much for those of us involved in workplace learning and performance (staff training) endeavors to see how valuable and relevant this information is to us.

Our expectation that we will “be able to work, learn, and study whenever and wherever [we] want to” (p. 4 of the report) is true of anyone interested in not being left behind by the magnificent and seemingly endless changes that are occurring around every one of us in the contemporary workplace. The idea that “the world of work is increasingly collaborative, driving changes in the way student projects are structured” (p. 4) is something we are seeing in the evolving ways we are approaching workplace learning; this is actually becoming increasingly important as today’s students quickly join us as workplace colleagues—and bring their expectations with them. The “new emphasis in the classroom on more challenge-based and active learning” (p. 6) is something we already are rightfully confronting and addressing in our onsite-online workplace learning offerings so that we aren’t left behind.

Furthermore, the challenges (that “individual organizational constraints are likely the most important factors in any decision to adopt—or not to adopt—a given technology…”) are also far from unique to academic settings. It remains true, unfortunately, that companies struggling to compete in a competitively creative marketplace can (and often do) actually tie their own organizational hands behind their institutional backs by stifling rather than encouraging the use of social media tools in their workplace.

The focal point of each new Horizon Report edition is the listing of “six technologies…placed along three adoption horizons that indicate likely timeframes for their entrance into mainstream use for teaching, learning, and creative inquiry” (p. 6) The near-term (one-year) horizon this year includes the two topics—mobile apps and tablets—that “have become pervasive in everyday life” (p. 6). The mid-term (two- to three-year) horizon features game-based learning and learning analytics. The far-term (four- to five-year) horizon includes gesture-based computing and “the Internet of Things” (smart objects).

To explore these topics through the Horizon Report is to treat ourselves to one of the most inspiring and rewarding learning experience we are likely to have this year.

Next: What the 2012 Higher Education Report Tells Us About Emerging Technologies


ALA Annual Conference 2011: Your Library on High Tech

June 26, 2011

There probably are still plenty of people who think of nothing but printed books and being shushed when they hear the word “library.” But you won’t find many of them here in New Orleans attending the American Library Association (ALA) 2011 Annual Conference.

A 90-minute session yesterday, organized by ALA’s Office for Information Technology Policy, highlighted and celebrated four innovative projects designed to meet library users’ needs with varying degrees of creativity and playfulness: North Carolina State University Library’s web redesign program, which gave the library’s online presence a cleaner and more dynamic look than it previously sported; the OhioLINK Digital Resource Commons (DRC); the Creekview High School (Canton, Georgia) Media 21 project which helps students match technology with learning opportunities; and Orange County (Florida) Library System’s Shake It! mobile app to match readers with the books they are likely to enjoy.

Technology and library users come together very effectively in Media 21’s transformation of a school library into a first-rate social learning center and Orange County’s Shake It! Project. Media 21 makes at least some of us wish we were back in high school again—admittedly a major accomplishment in itself—and Shake It! appears to be so playfully addictive that it could easily make us want to read even more books than we already do just so we can shake our mobile devices again and see what reading recommendation the app will offer next.

But we’re talking about far more than diversions here. ALA Learning Round Table colleague Buffy Hamilton, who was founding librarian of that social learning center at Creekview High, sees the project as a setting in which “students are helping us create the library of the future,” she told her ALA audience yesterday. “I was struggling with two questions: how to create flexible and fluid learning spaces, and how to embed the library in the lives and learning spaces of students.”

The result has students engaged in learning via a huge variety of social media tools including, but far from limited to, Netvibes to curate and collect information; Google Docs so students use the same tools found in the contemporary business world to collaborate and share; Skype to have live conversations with experts around the world; Prezi, Animoto, and Wordle to more effectively present their ideas; and social bookmarking tools including Diigo and Evernote.

“For these students to see that the library is a learning space…was very powerful for them,” she concluded.

The sense of fun for library users at Creekview is equally apparent in the Orange County Shake It! app, Library Director and CEO Mary Anne Hodel told and showed her audience through a brief presentation that included videos documenting the playful approach to bringing books to library users. The most difficult part of developing the app, which works when the user shakes a mobile device with the app installed and causes three wheels to turn until they come to a rest displaying a book based on three elements: audience, genre, and preferred medium.

“We launched this in July 2010,” she told her audience. “There have been over 4,000 downloads of the app” and coverage of the popular innovation in the Orlando Sentinel and USA Today.

She also displayed a solid vision of where she expects the library to continue going: “We have a lot of fun things on our website [but]… we’re definitely going in the direction of mobile apps for as many things as we can think up. We think that is the next wave and that’s where we want to be.”


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