NMC Horizon Report 2015 (Pt. 2 of 6): Learning Spaces, Blended  Learning, & Other Key Trends  

February 19, 2015

If you’re noticing increasing amounts of attention given to collaboration, blended learning, and efforts to redesign learning spaces in training-teaching-learning, you’re not alone. And if you are new to or remain curious about these topics, you’ll find plenty to stimulate your interest in the “Key Trends” section of the newly-released New Media Consortium (NMC) Horizon Report > 2015 Higher Education Edition.

Horizon_Report--2015_CoverHorizon Project reports, for more than a decade, have been guiding us through what is changing and what remains consistent in our learning landscape; the flagship Higher Education Edition, which currently is accompanied by K-12, Library and Museum editions, consistently helps us identify and become familiar with key trends that are “accelerating technology adoption in higher education”—and, I continue to maintain, in many other parts of our overall lifelong-learning landscape.

Reading through the latest Key Trends section confirms, among other ideas, that collaboration is a common thread weaving the trends into a cohesive tapestry of ed-tech developments. We see, through the report, that key trends (in addition to an increasing use of blended learning and significant amounts of attention given to redesigning learning spaces) include advancing cultures of change and innovation; increasing cross-institution collaboration; a growing focus on measuring learning; and the proliferation of open educational resources—OERs. And the 2015 Higher Education Edition includes plenty of examples to help us see how we can adapt, in our own learning environments, what our more adventurous colleagues are already doing.

Looking first at the long-term trends—those “driving ed tech adoption in higher education for five or more years”—we encounter examples of how learning organizations are advancing cultures of change and innovation and increasingly fostering cross-institution collaboration. We are, according to the Horizon Project team (New Media Consortium staff, along with the volunteers who serve on the report’s panel of experts), seeing an increasing awareness among “higher education thought leaders” that agile startup models and the lean startup movement  are stimulating positive change and “promoting a culture of innovation” in learning (p. 8). “It has become the responsibility of universities to foster environments that accelerate learning and creativity,” report co-authors Samantha Adams Becker, Alex Freeman, and Victoria Estrada bluntly tell us—an assertion that I consistently apply to workplace learning and performance (staff training) programs as well. Among the examples provided are the University of Florida’s Innovation Academy, where students work innovatively in a variety of dynamic learning spaces to “learn more about creativity, entrepreneurship, ethics, and leadership,” and the University of Colorado, Denver’s ten-week Online Skills Mastery training program “designed to prepare you for teaching with digital tools, with a focus on great digital pedagogy” and culminating with a project in which participants actually produce a learning module—experiential learning at its best. (Modules are available online for those of us interested in further exploring what the program offers.) And for one of the many examples of how learning organizations are engaging in productive collaborations, we can follow the report link to “7 Ways Higher Ed Institutions Are Increasingly Joining Forces” from EducationDive.com—yet another resource well worth pursuing.

As we move into the mid-term trends—those “driving ed tech adoption in higher education for three to five years”—we turn our attention to the growing focus on measuring learning (think learning analytics) and the proliferation of open educational resources. With the growing focus on measuring learning, we are reminded, “The goal is to build better pedagogies, empower students to take an active part in their learning, target at-risk student populations, and assess factors affecting completion and student success” (p. 12); among the numerous first-rate resources cited in the 2015 Higher Education Edition are the “Code of Practice for Learning Analytics” prepared by Niall Sclater for Jisc, and records from the Asilomar Conference (here in California) that was designed to “inform the ethical use of data and technology in learning research” through development of six principals (“respect for the rights of learners, beneficence, justice, openness, the humanity of learning, and continuous consideration”). Turning to the trend toward increasing use of open educational resources, we see how they represent “a broad variety of digital content, including full courses, course materials, modules, textbooks, videos, tests, software, and any other means of conveying knowledge” (p. 14). Among the open textbook projects receiving attention here are Rice University’s OpenStax College and College Open Textbooks; massive open online courses (MOOCs) and the North-West OER Network also receive much-justified attention for their ongoing collaborative and open approaches to learning.

Haymes--Idea_SpacesThe Key Trends section of the report concludes with the two intriguing and fruitful short-term trends—those “driving ed tech adoption in higher education [and elsewhere] for the next one to two years”: increasing use of blended learning and redesigning learning spaces. “[B]lended learning—the combination of online and face-to-face instruction—is a model currently being explored by many higher educational institutions” (p. 17) and some of us who work in other learning environments, as we’re reminded through a link to a blended-learning case study (written by Carrie Schulz, Jessica Vargas, and Anna Lohaus) from Rollins University. And changes in pedagogical approaches themselves are driving the need to re-examine and redesign our learning spaces: “A student-centered approach to education has taken root, prompting many higher education professionals to rethink how learning spaces should be configured,” the report co-authors confirm (p. 18). If, for example, we are interested in having the learner at the center of the learning process, we’re going to have to rework the numerous lecture halls that continue to place the focus on learning facilitators. The FLEXspace interactive OER database and the Learning Spaces Collaboratory are among the wonderful resources cited for those of us interested in diving much more deeply into the world of learning-space redesign, and Tom Haymes’ Idea Spaces presentation provides additional food for thought while also serving as an example of how we can create online content in a way that creates its own type of learning space—the website itself.

NB: This is part of a series of articles exploring the latest Horizon Report. Next: Key Challenges


NMC Horizon Project Summit 2013 (Future of Education, Day 2): Fun and Wicked in Austin

January 24, 2013

Wicked problems, a high-tech Shark Tank, a survey of ideas that matter, and fun provided the foundations for an inspiringly overwhelming second day of the 2013 New Media Consortium (NMC) Horizon Project Summit on “The Future of Education” here in Austin, Texas.

nmc.logo.cmykLev Gonick, Vice President, Information Technology Services and CIO at Case Western Reserve University, laid the foundations for the discussion of wicked problems by reminding summit participants that those challenges are complex and ambiguous; require disruptive thinking; and require innovative solutions that actually change the nature of the problems and the contexts in which they operate. They are not generally subject to perfect solutions, but they can be fun to tackle. And that’s where Gonick, summit graphic facilitator David Sibbet (President and Founder of The Grove Consultants International), and NMC Founder/CEO Larry Johnson led us in an exercise designed to identify wicked problems we thought would be fun to address in the world of teaching-training-learning.

By early afternoon, we had identified a core set of 10 of those wicked problems in learning:

  • Reducing risk aversion in education
  • Finding ways to set aside time for learning innovations
  • Rethinking roles and identities for students, faculty members, and administrators
  • Reinventing education
  • Creating successful all-device interfaces in learning
  • Addressing the need for social and emotional development in curricula
  • Reinventing online learning
  • Addressing the challenges and benefits of learning from around the world
  • Fostering an ecosystem for experiential learning
  • Defining ethical boundaries and responsibilities in learning

There were a variety of other playful ideas, including one inspired by one participant’s mention of laws in several countries (Costa Rica, Estonia, France, Greece, and Spain) guaranteeing internet access to every citizen: advocating for a constitutional right to internet access as strong as the constitutional right to bear arms.

Joining the discussion on reinventing online learning, I was impressed by the range of options compiled during that brief segment of the daylong proceedings:

  • Start with a goal of creating engaging online course that address subjects to be taught; don’t just transfer onsite courses to online settings
  • Include lots of choices, e.g., collaborative and individual study, and synchronous and asynchronous, that provide learner-centric experiences
  • Use social media to engage learners, and foster plenty of interaction
  • Design courses that move learners out of a learning management system and into online communities that continue to exist after courses formally conclude
  • Engage in blended learning by using asynchronous courses to serve learners world-wide, and build in live online and onsite interactions whenever possible
  • Partner with other teaching/learning organizations
  • Strive for more authentic learning opportunities
  • Provide more project-based learning opportunities that produce learning objects
  • Involve learners from all over the world so that the learning experience is enhanced by increased exposure to diverse perspectives
  • Entice faculty into online learning by creating faculty communities of learning to draw upon the knowledge base of that faculty
  • Develop flexible formats for crediting learners’ accomplishments
  • Capture and document teaching and learning for repurposing
  • Provide more just-in-time learning experiences

Comments from all of the breakout discussion groups were to be compiled this evening so discussions on the final day of the three-day summit could be used to propose plans of action in addressing these various wicked problems.

Interspersed throughout the activities conducted during the second day of the summit were wonderful presentations on a variety of “ideas that matter,” and the culmination of that process was the Shark Tank competition in which eight predetermined competitors were each given 10 minutes to describe an education-tech initiative under development and make a pitch for support (including a $2,500 cash award) from the New Media Consortium.

It was a winning exercise for everyone. The eight competitors involved in the first round (round two, with three survivors, was scheduled to be conducted at the beginning of the final day of the summit) had an opportunity to finely tune their project pitches, and audience members had an opportunity to learn about eight wonderful cutting-edge proposals that combine creativity, learning, and collaboration in ways designed to further our approaches to educational successes.

A sampling of the proposals provides an enticing glimpse into the state of tech and learning innovations:

  • Learning from experience through the Scroll Ubiquitous Learning Log
  • The One Million Museum Moments social media tool providing museumgoers and museum professionals an opportunity to document their museum experiences
  • A learning analytics project centered on “X-Ray Analytics”
  • The Taking IT Global project designed to cultivate future-friendly schools and foster global collaboration in addressing the world’s greatest challenges
  • The development of digital technology supporting educational software simulators and other products through Axis3D
  • Global collaboration among students through the Global Efficient Cook Stove Education Project
  • The FLEXspace community of practice, centered on an interactive database that serves as a flexible learning environment exchange
  • Capturing learners’ information and analytics through Citelighter, a free social media tool that allows learners to store, organize and share research data and other educational information

The entire round of presentations left many of us not at all envying the tough choices the judges had to make, and we’re looking forward to seeing how finalists Citelighter, Taking IT Global, and X-Ray Analytics fare when the summit resumes in the morning.


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