NMC Horizon Report 2015 (Pt. 5 of 6): Makerspaces, Wearable Technology, & Skillsets

February 24, 2015

Helping trainer-teacher-learners place educational technology in a meaningful context remains one of the many strengths of the New Media Consortium (NMC) Horizon Project—a strength fully and engagingly on display in the  Horizon Report > 2015 Higher Education Edition survey of how makerspaces and wearable technology are supporting positive learning opportunities in a variety of settings.

Horizon_Report--2015_CoverReport co-authors Samantha Adams Becker, Alex Freeman, and Victoria Estrada go far beyond simply describing makerspaces (learning spaces where people, technology, and learning interact in creatively dynamic and innovative ways) and wearable technology (tech tools that can be worn to support learning and a variety of other endeavors). At the beginning of the makerspaces section of the 2015 Higher Education Edition, they remind us we are seeing a significant “shift in what types of skillsets have real, applicable value in a rapidly advancing world. In this landscape, creativity, design, and engineering are making their way to the forefront of educational consideration…” (p. 40).

As we think through the need for and repercussions of developing new skillsets, we see that overtly working to develop the skills to effectively incorporate makerspaces and wearable technology into our training-teaching-learning endeavors is an often-overlooked part of our ever-evolving learning landscape. It’s not enough for us to simply enter a makerspace or put on the latest piece of wearable technology; we actually need and benefit from guidance in what these developments offer us and, more importantly, how we may have to rethink our approach to training-teaching-learning if we’re going to effectively incorporate them into our most stimulating and productive lifelong-learning efforts. Makerspaces and wearable technology, after all, have the potential to move us further away from a focus on lecture-based learning and closer to creatively-engaging experiential learning opportunities.

Touring the Autodesk makerspaces on Pier 9 in San Francisco

Touring the Autodesk makerspaces on Pier 9 in San Francisco (July 2014)

Walking into Autodesk’s high-tech makerspaces here in San Francisco several months ago with a colleague who had arranged for us to join a tour of the facilities, I was initially struck by the numerous unfamiliar tools on display and in use by those using the space. Although familiar with the expanding use of makerspaces in libraries, I had not yet had the opportunity to use a makerspace as a learning space. It didn’t take long for those of us on that Autodesk tour to move past the state-of-awe stage; through impromptu conversations with artist-learner-makers who were incorporating 3D printers, lasercutters, and other high-tech tools into their own learning and creative-production efforts, we began to understand what an engaging approach to learning and collaboration these spaces foster—something that would not have been so obvious and engaging without the guidance of Mark Gabriel, the Autodesk rep who was serving as an Autodesk intern when we were onsite. Our own learning-about-learning experience was, furthermore, tremendously supported by our onsite learning colleagues—the artists and others who contributed to our wonderful informal-learning experience by helping us take the first steps toward raising our own skill levels in ways that may eventually lead us to more active engagement in makerspaces wherever we encounter them.

The need for that same relearning-how-to-learn guidance is obvious as we monitor and dive into the rapidly-changing environment of wearable technology and how that is going to affect our training-teaching-learning efforts. Watching (with admittedly great enthusiasm) the apparently inevitable move toward mainstream adoption of Google Glass—the 800-pound gorilla of wearable ed-tech—over the past couple of years made many of us involved in the Horizon Report expert-panel explorations last fall firmly place wearable technology in a two-to-three-year time-to-adoption horizon for higher education; we were already seeing numerous examples of how Google Glass prototypes were being incorporated into learning, and some of us were taking steps to hone the skillsets necessary to effectively connect wearable technology to training-teaching-learning. It was, therefore, a real Black Swan moment—that moment when we come face-to-face with something that had previously appeared improbable—when we read (shortly before the 2015 Higher Education Edition was released but long after the text for that report had been written and submitted for publication) that Google Glass in its current iteration was being pulled back for further development.

There were the inevitable and completely predictable mainstream media stories and blog posts about how it had been clear that Google Glass was never going to work, and I was briefly among those who saw that two-to-three-year adoption-horizon rapidly slipping away (as horizons so often do in the extremely volatile world of ed-tech developments where today’s snapshot can unexpectedly fade, only to be restored later by additional Black Swan developments that make the improbably suddenly so obviously real). There were, however, new wearable-tech announcements within days of the announcement that Glass was being withdrawn, and a glance at the Tech Times website shows that wearable technology is not going to disappear in training-teaching-learning or other endeavors anytime soon.

 

Our eLearning Guild colleague David Kelly, in fact, was quick to point out intriguing ways in which Glass, even at this point, can be seen as a success because of the ways it “opened minds” and “explored important questions”—which brings to our attention the most important skillset we need to continue developing: the skillset which helps us to look beyond the momentary successes and setbacks, the changes in specific technologies’ placement within one-year, two-to-three-year, and four-to-five-year adoption horizons, so we’re not completely flummoxed when a black swan lands in our learning nests.

NB: This is part of a series of articles exploring the latest Horizon Report. Next: On the Four- to Five-Year Horizon—Adaptive Learning Technologies and the Internet of Things.


NMC Horizon Report 2013 (Pt. 4 of 4): 3D Printing and Wearable Technology

February 8, 2013

Once upon a time—say two or three years ago—the idea that 3D printing or wearable technology might be on a relative fast track toward widespread dissemination and become important elements of training-teaching-learning seemed far-fetched for many of us. That’s rapidly changing, the New Media Consortium (NMC) Horizon Project 2013 Higher Education report, released earlier this week, suggests.

Horizon_Report--2013It’s not as if either technology has spring forth full-blown from nothing. Early 3D printing innovations date back at least to the 1970s (the term itself appears to have been coined in 1995 by MIT graduate students), and wearable technology can easily be traced back at least to calculator watches from the same decade. I was among those who were still seeing wearable technology in a pseudo-dreamy “that’s for other people” sort of way just a few years ago (in 2009) when we were dazzled by a TED talk wearable technology demonstration by Pattie Maes and Pranav Mistry, but recent public sightings of Google Project Glass devices suggests the revolution is already underway. As for 3D printing, a quick, far-from-exhaustive online search suggests that predictions of mainstream adaptation of the technology have increased tremendously over the past year, which helps explain why the Horizon Report sees it and wearable technology as the two key technologies that are within a four- to five-year adoption horizon in which they will achieve widespread use among educators and learners. (Separate summaries of one-year horizon and two- to three-year horizon technologies have already been posted on Building Creative Bridges as part of this 2013 Horizon Report summary series.)

“3D printing is already pervasive in a number of fields, including architecture, industrial design, jewelry design, and civil engineering,” the Horizon Report writers remind us. “In the past several years, there has been a lot of experimentation in the consumer space—namely within the Maker culture, a technologically-savvy, do-it-yourself community dedicated to advancing science engineering, and other disciplines through the exploration of 3D printing and robotics” (Horizon Report, p. 28).

Where this becomes of interest to trainer-teacher-learners is through the examples cited in the report. Case Western University, for example, has Think[box], “a space for anyone to creatively tinker; Think[box] includes 3D printers, laser cutters, and tools for students to create their own printed circuit board of computerized embroidery” (p. 30); we can’t view the project introductory video without being stunned by what is already being accomplished in this academic setting.

The University of Mary Washington ThinkLab, which puts a makerspace into a university library setting, is another stunning example of “hands-on creative inquiry and learning with a variety of high-tech tools, including a 3D printer.” And for those hungry for more examples of how 3D printing can be incorporated into learning, the report provides links to Nancy Parker’s “7 Educational Uses for 3D Printing” and Jason Hidalgo’s “The Future of Higher Education: Reshaping Universities through 3D Printing.”

When we turn our attention to wearable technology, we find the world  becoming even more intriguing by combining concepts of augmented reality and mediated reality with mobile learning (m-learning): “Effective wearable devices become an extension of the person wearing them, allowing them to comfortably engage in everyday activities or to help them accomplish a specific task….Wearable technologies that could automatically send information via text, email, and social networks on behalf of the user, based on voice commands, gestures, or other indicators, would help students and educators communicate with each other, keep track of updates, and better organize notifications” (pp. 32-33). If we think about how much one of the near-horizon technologies (tablets) has already extended our ability to engage in m-learning, we see how breathtakingly spectacular an expansion might be possible with the even less obtrusive Google Project Glass device and other glass devices under development or already in use.

Again, the examples cited in the report are spectacular. The Muse headband, for example, offers the promise of using brain activity to control devices—something akin to Tan Le’s demonstration in a 2010 TED talk about using a device to control virtual objects via a user’s brainwaves.

A link to Nick Bilton’s New York Times article “One on One: Steve Mann, Wearable Computing Pioneer” takes us to a (currently) extreme version of the technology-in-progress: “When you use it as a memory aid, it is your brain,” Mann says at one point in the interview.

As we complete our review of the latest Higher Education edition of the Horizon Project, we’re left with plenty to consider—not the least of which is whether we’ll soon be reading upcoming Horizon Reports with our Project Glass devices. Or accessing the information in even more intriguing ways. 

N.B.—Episode #113 of Maurice Coleman’s T is for Training podcast series, recorded on February 8, 2013, includes a deeper exploration of the 2013 Horizon Report Higher Education edition, MOOCs, and learning and technology innovations. 


NMC Horizon Report 2014 (Pt. 6 of 6): Educational Technology on the Four- to Five-Year Horizon

February 14, 2014

When we move into the four- to five-year horizon (time frame) of the latest Higher Education Edition of the New Media Consortium (NMC) Horizon Project reports, we are at the dreamiest expanses of this annual review of key trends, significant challenges, and developments in educational technology—which is just where trainer-teacher-learners need to be.

Horizon_Report--2014-CoverIt’s a lovely area, where we find an intriguingly new kind of virtual assistantsed-tech tools rather than the current human beings working from a distance to meet employers’ needs: “The latest tablets and smartphones now include virtual assistants…Apple’s Siri, Android’s Jelly Bean, and Google Now…Students are already using virtual assistants in their personal lives, yet most institutions have yet to explore this technology’s potential outside research settings” (p. 46).

Stepping beyond the virtual pages of the Horizon Report, we find a variety of resources already exploring where we may be going with virtual assistants: “7 Pros and Cons of Using Siri for Learning” from TeachThought; “Does Apple’s Siri Belong in the Classroom?” from Concordia University Online; and “How to turn Google Now into a powerful personal assistant” from CiteWorld.   

Moving into the other element explored in that Horizon Report four- to five-year horizon, we find people looking for the quantified self  based on data that their tech toys provide them: “…the phenomenon of consumers being able to closely track data that is relevant to their daily activities through the use of technology…these large data sets could reveal how environmental changes improve learning outcomes” (pp. 44-45 of the report). Most importantly, we see visions of where learning, creativity, and technology may be intersecting in significant ways in the not-too-distant future.

If we’re inclined to think the quantified self and these redefined virtual assistants are the latest pre-fad incarnations of technology that offers little to trainer-teacher-learners and those we serve, we need to look back only a few years to remember a period when tablets had not become a standard item in much of our learning environment. A time when massive open online courses (MOOCs) were barely a topic for discussion, and wearable technology was not on the cusp of mainstream adoption in learning via Google Glass. Then think about how quickly we have moved along adoption horizons.

nmc.logo.cmykMany of us have come to value our tablets as magnificent access points to information and learning resources—a form of mobile library in the palm of our hands—and can already imagine Google Glass and other forms of wearable technology becoming part of that learning environment. (Imagine John Butterill incorporating Google Glass into his virtual photo walks and you can already see the potential.) We are beginning, as Associate Instructional Design Librarian John Schank suggested during a panel discussion at the American Library Association Midwinter meeting in Philadelphia last month, to see MOOCs—particularly connectivist MOOCs—as a new form of textbook (a comment that, much to my surprise, seemed to receive little attention from anyone at the session but which strikes me as an incredibly perceptive and right-on-target observation as to one of the many roles MOOCs are assuming in training-teaching-learning). And we’re also seeing MOOCs as ways to inspire as well as evolve into long-term sustainable communities of learning providing ongoing experiential learning opportunities.

We really have never seen anything quite like this because we’ve never had the combination of technology tools and platforms (Twitter, Facebook, and Google+ Hangouts) we now have to create extended in-the-moment flexible learning environments that can facilitate just-in-time learning and create another way to sustain communities of learning long after a course formally ends.

And now we’re looking at the possibility of quanitifed self technology that could provide important information, filtered through learning analytics tools, to make real-time course adjustments to enhance learning experiences. We’re looking at virtual assistants that might be programmed to anticipate and respond to learners’ information and learning needs to the benefit of everyone involved.

If we connect learners through their tools and through collaborations between learning organizations (K-12, higher education, museums, libraries, and workplace learning and performance), we see the potential to further create, foster, and sustain the sort of onsite/hybrid/online lifelong learning that the New Media Consortium inspires and supports through the Horizon Project and its other innovative offerings. It’s a great example of how a learning organization not only provokes thought, but also provokes us to take the actions necessary to create the world of our dreams.

NB: This is final set of reflections in a six-part series of articles exploring the latest Horizon Report.


NMC Horizon Report 2014 (Pt. 5 of 6): Educational Technology on the Mid-Range Horizon

February 12, 2014

With all the justifiable attention given over the past few years to 3D printing and gaming/gamification in learning, it’s not surprising to see these topics highlighted in the latest Higher Education Edition of the New Media Consortium (NMC) Horizon Project reports on key trends, significant challenges, and developments in educational technology.

Horizon_Report--2014-CoverIf we take the additional step of looking at two additional technologies (wearable technology and the Internet of Things) that grabbed the attention of Horizon Report Advisory Board members but were not formally included in the section of the report listing important developments in educational technology expected to “have a significant impact on the practice of higher education around the globe” over the next two to three years (the report’s mid-range horizon), we find wonderfully interconnected resources that are clearly on our training-teaching-learning landscape but haven’t quite reached complete mainstream adoption yet.

The report is a road map for any trainer-teacher-learner who wants to keep up with what learners are currently exploring and experiencing. Report co-principal investigators Larry Johnson and Malcolm Brown, along with lead writer/researcher Samantha Adams Becker, help us by offering background on the two featured mid-horizon technologies and providing links to resources to support our own learning. There are, for example, connections to an article showing how the University of Delaware is incorporating 3D printing into learning and an article showing how learners use 3D printing to collaborate with members of a local artists collective. If we are curious and inspired enough to engage in our own self-directed learning, we easily find other wonderful online resources, including the “3D Printing in the Classroom” video from Marlo Steed at the University of Lethbridge; another video, featuring East Carolina University of Technology Professor of Instructional Technology Abbie Brown, on the topic of 3D printing in learning; the EDUCAUSE article “7 Things You Should Know About 3D Printing”; and “3D Printing in the Classroom: 5 Tips for Bringing New Dimensions to Your Students’ Experiences” from The Journal.  (“Admit you don’t know it all” and “Don’t grade the results” are two wonderful tips that could be applied in many learning situations.)

“3D printing is an especially appealing technology as applied to active and project-based learning in higher education,” the new Horizon Report reminds us—and that suggests that 3D printing in many other training-teaching-learning settings can’t be far behind.

The same can easily be said of the second mid-range horizon technology (gaming and gamification): “Gameplay…has found considerable traction in the military, business and industry, and increasingly, education as a useful training and motivation tool….the gamification of education is gaining support among educators who recognize that effectively designed games can stimulate large gains in productivity and creativity among learners” (p. 42).

Following a link from the Horizon Report to the EdTech article “The Awesome Power of Gaming in Higher Education” provides further context for our exploration of gamification. EdTech writer Tara Buck tells us about “a future in education where MOOCs [massive open online courses], live events and extraordinary gamification initiatives all blend into a new way of learning,” summarizes a presentation by “games designer, author and researcher Jane McGonigal,” and provides three examples of educational gamification discussed by McGonical.”

nmc.logo.cmykAnd that’s where we come full circle, finding the same sort of interweaving of key trends, challenges, and developments in educational technology that I’ve noted throughout this series of articles on the latest Horizon Report. We can’t really look at 3D printing or gaming and gamification in isolation if we want to fully grasp what is happening in our learning environment. Exploring 3D printing in learning connects us to the report key trend of “the shift from students as consumers to students as creators” as well as some of the other technologies tracked through the Horizon Project (e.g., makerspaces and collaborative environments). Exploring gaming and gamification in learning connects us at some level to the key trend of integration of online, hybrid, and collaborative learning, the challenge of keeping education relevant, and other technologies including flipped classrooms, social networks, and augmented reality.

Our greatest challenge, of course, is simply finding and making the time to explore and incorporate into our work all that the Horizon Report and our own insatiable curiosity provide.

NB: This is part of a series of articles exploring the latest Horizon Report. Next: On the Four- to Five-Year Horizon—the Quantified Self and (Digital) Virtual Assistants.


NMC Horizon Project Technology Outlook: Where Our Learners Are Going

June 24, 2013

With the release of their first Technology Outlook: Community, Technical, and Junior Colleges (2013-2018), our colleagues at the New Media Consortium (NMC) have provided the fourth of a four-part comprehensive overview of how the learners headed for our workplace learning and performance (staff training) programs are using technology in their own learning endeavors. (The other three parts of that overview are the 2013 K-12 report, with a brief overview video; the Technology Outlook for STEM + Education 2012-2017; and the Horizon Project 2013 Higher Education report with its own video overview.)

NMC--Tech_Outlook_Community_CollegesAlthough the flagship Higher Education report remains one of NMC’s key publications each year (as I documented in four interrelated blog posts earlier this year after serving on the report advisory board), the K-12, STEM + Education, and Community/Technical/Junior Colleges editions help us see how technology continues to be an important element of the learning experience for everyone, from our younger (K-12) learners through those involved in colleges and universities. And if that weren’t enough for those of us working with graduates of our formal academic system, NMC also has facilitated annual future of education conferences over the past couple of years to produce lists of metatrends and essential challenges in teaching-training learning to guide us in our own efforts to keep up with what our learners and colleagues involved in facilitating learning are experiencing.

As is the practice with other NMC reports, the Community, Technical, and Junior Colleges report focuses on highlight lists of technologies that are likely to have significant impacts within short (one-year), medium (two- to three-year), and longer (four- to five-year) horizons. Top trends impacting technology decisions within the venues are explored within the report; significant challenges facing learners and learning facilitators within those venues are also summarized and highlighted.

But most interesting in terms of bridging the venues covered by those four (K-12, STEM + Education, community/technical/junior colleges, and higher education) complementary reports is a section in the new report comparing final topics across various NMC projects.

Community_College_Research_Center_LogoWhat we see from that summary on the first few pages of the new report is that innovations including flipped classrooms, the use of mobile apps in learning, augmented reality, games and gamification, and wearable technology are finding their way into learning at all levels—just as they are in our own workplace learning and performance endeavors. We also see that attention-grabbing innovations including massive open online courses (MOOCs) are changing the way we view our approach to online education, but they are entering our learning landscape at differing rates. (Higher education seems far better positioned to effectively incorporate MOOCs into our learning landscape than do community colleges, where a recent first-rate study—“Adaptability to Online Learning: Differences Across Types of Students and Academic Subject Areas,” published through the Community College Research Center, Teachers College, at Columbia University—documented the difficulties that community-college students face in learning how to learn in online environments.)

And this is where the new report makes a firm connection to what we are doing and facing in workplace learning and performance: “The workforce demands skills from college graduates that are more often acquired from informal learning experiences than in universities,” the report writers note (p. 2). This provides new challenges for teacher-trainer-learners in community, technical, and junior college settings, they continue: “As technology becomes more capable of processing information and providing analysis, community college efforts will focus on teaching students to make use of critical thinking, creativity, and other soft skills.”

The learning circle becomes complete when we acknowledge that our own training-teaching-learning roles are rapidly changing in ways many of us still have not completely understood or accepted; just as our colleagues in academia are having to come to terms with facilitating learning as much as attempting to control it, we are going to have to argue—with our employers, our colleagues, and our clients—that one-size-fits-all learning was never a great model under any circumstances; that learning offerings that remain focused on learners passing exams and achieving certification/recertification really don’t serve anyone very well; and that creating communities of learning where technology facilities rather than drives learning ultimately produces learning that meets learner and business goals in magnificent ways.

Reading, thinking about, and acting upon the contents of any single NMC report certainly places each of us—and our learners—in a great position: we walk away from these reports with our own crash courses in what is happening in our ever-expanding and wonderfully challenging learning landscapes. Reading, comparing, and acting upon the content of the various reports helps us viscerally understand what we need to know so we can help our learners more effectively shine in a world where learning never stops—to the benefit of all involved.


When Words Fail Us (Revisited): T is for Training, Augmented Reality, and Mobile Learning

December 11, 2015

Hearing T is for Training host Maurice Coleman unexpectedly and creatively expand the definition of augmented reality during a discussion on the show earlier today made me realize, once again, how inadequately our language and nomenclature represents our quickly- and ever-evolving training-teaching-learning world.

T_is_for_Training_LogoAs Maurice, Jill Hurst-Wahl, and I were talking about the intersection of lifelong learning and individual learning events, I was describing the wonderful experiences I had as a trainer-teacher-learner attending the LearniT! Technology Adoption Summit here in San Francisco earlier this week. What I was describing to Maurice and Jill was how LearniT! Vice President of Professional Development Jennifer Albrecht had, in her sessions, very creatively used every inch of the learning space and had, in providing a steady stream of additional resources, inspired me to pull out my tablet a couple of times, log into our local library’s online catalog, and place reserves on those books so I could continue my learning after leaving the classroom. And that’s when Maurice made the connection: by expanding the classroom, in the moment, by connecting it virtually to the library, I was augmenting the experience in a significant way that further extended the learning as well as the learning space.

Augmented_Reality_at_NMC_2015_Conference[1]–2015-06-08

Most of us familiar and intrigued with current definitions of augmented reality would, up to that moment, have envisioned the term as referring to overlays on a computer, or mobile-device, or wearable technology screen that provide additional information about an environment we’re visiting or studying. But I think Maurice was spot on with his observation: using my tablet to augment Jennifer’s list of resources by accessing them through a library catalog is no less significant than what we have, up to this moment, pictured when discussing and exploring the concept. And I could just as easily have augmented that particular learning reality by using the same tablet to find ebook versions of those works and downloading them immediately.

Engaging in this augmentation of a definition of augmented reality made me realize how inadequately the term itself reflects the levels of augmentation we already are taking for granted. It also made me return to other situations where commonly-used terms no longer adequately suggest the nuances of what those terms suggest.

Augmented reality via Google Cardboard

Augmented reality via Google Cardboard

The term mobile learning, for example, suggests the (often-wretched) formal-learning modules that allow us to continue our learning asynchronously on mobile devices rather than having to be in a physical classroom or other learning space. But many of us have come to acknowledge that those formal-learning modules are only a small part of a much larger mobile-learning landscape that includes a wide range of possibilities. Mobile learning can include just-in-time learning that is no more challenging than using a mobile device to find an online article, video (e.g., a TED talk), or other resource that quickly fills the learning gap. It can include participation in a Google Hangout via mobile devices. It can include exchanges between onsite and online colleagues reacting to learning opportunities in conference settings. It can include an informal exchange of information between us as learners and a colleague, mentor, or other learning facilitator who teaches us something via a mobile phone or tablet at the moment when we need that level of “mobile learning”; and given that informal learning provides a huge part of workplace learning, we clearly are underestimating the reach and significance of mobile learning if all the term conjures up for us is the image of formal learning modules viewed on a mobile device.

In the same way, the words “libraries” and “classrooms” are beginning to overlap and expand in interesting ways as libraries feature stimulating state-of-the-art learning spaces that are at times indistinguishable from other state-of-the-art learning spaces. The words “librarian” and “teacher” and “learning facilitator” are also beginning to represent interesting and nuanced variations on professions with increasingly overlapping functions and goals.

This is not meant to suggest that our training-teaching-learning nomenclature is completely obsolete. Quite to the contrary, it connects us to very deep roots from which incredibly dynamic branches are developing. And one of our many challenges is to not only observe and acknowledge the growth of those branches, but to help shape them in small and large ways—just as Maurice did, in the moment, during our latest T is for Training conversation.

N.B.: An archived recording of today’s episode of T is for Training remains available online through the T is for Training site. 


NMC Horizon Report 2015 (Pt. 4 of 6): Potential, Bringing Your Own Device & Flipping Classrooms in the One-Year Horizon

February 20, 2015

It would be easy, while immersed in New Media Consortium (NMC) Horizon Project reports, to miss a critically important word: potential. But that’s the word—and the world—we explore as we move into the “Important Developments in Educational Technology” section of NMC’s Horizon Report > 2015 Higher Education Edition: the six technologies, including Bring Your Own Device (BYOD) and, for the second consecutive year, the Flipped Classroom model, “have the potential to foster real changes in education, particularly in the development of progressive pedagogies and learning strategies; the organization of teachers’ work; and the arrangement and delivery of content,” Report co-authors Samantha Adams Becker, Alex Freeman, and Victoria Estrada remind us (p. 35).

Horizon_Report--2015_CoverAs always, the six highlighted technologies are placed within specific time frames (BYOD and the Flipped Classroom model within a time-to-adoption horizon of one year or less in higher education settings; makerspaces and wearable technology within a two- to three-year adoption horizon; and adaptive learning technologies and the Internet of Things within a four- to five-year adoption horizon).

As we saw when reviewing the 2014 Higher Education Edition, the Flipped Classroom model—with its use of brief lectures online to free up students and learning facilitators for learner-centric experiential learning/project-based learning opportunities in onsite (or online) learning spaces—has repercussions that extend far beyond formal learning settings in higher education. It is already extending further and further into our lifelong learning landscape from its roots as a response to the need to reach young students who otherwise couldn’t be present for classroom lectures; workplace learning and performance (staff training) programs are also looking at how the Flipped Classroom model builds upon what is already in place and extends learning opportunities in the workplace—and beyond, if we consider the way in which learners within connectivist massive open online courses (MOOCs) initially watch videos and engage in other learning opportunities before coming together online to engage in collaborative learning opportunities.

Flip_Your_Classroom--CoverIt’s when we take the time to see the repercussions of this simple yet far-reaching flip that we begin to also see how interwoven the content is throughout the 2015 Higher Education Edition. In viewing the Key Trends section, we explored advancing cultures of change and innovation along with the increasing use of blended learning and an increasing focus on redesigning learning spaces. While viewing the Key Challenges section, we explored efforts at personalizing learning and blending formal and informal learning. And as we now focus on the Flipped Classroom model, we see how that flip leads us to respond to the need for redesigned learning spaces that foster more personalized as well as collaborative learning, embrace cultures of change and innovation, blend formal and informal learning opportunities, and even engage in additional explorations of teacher-trainer-learning facilitators in the learning process. Our colleagues in the Flipped Learning Network offer one possible framework centered on a combination of flexible environments, learning cultures, intentional content, and evolving roles for professional educators (and other trainer-teacher-learners). Clyde Freeman Herreid and Nancy Schiller offer us “Case Studies and the Flipped Classroom.” And our colleagues at the New Media Consortium remind us that there is still plenty of potential to nurture.

nmc.logo.cmykThe second technology included in that one-year-or-less-to-adoption timeframe, Bring Your Own Device, has equally far-reaching and abundantly-noted implications. As the Report co-writers note, increasingly large numbers of learners are bringing their own tech devices into our learning and work spaces. BYOD, furthermore, reduces overall spending, by organizations, on technology; increases productivity among those who are using their own (familiar) devices rather than having to spend time learning other (unfamiliar) devices; provides each user-learner with the personally-chosen content installed on those personal tech devices; and also creates potential disparities in learning and in workplace opportunities and performance among those who are not able to afford to provide their own devices. Perusing resources cited within the 2015 Higher Education Edition, we find plenty of guidance on how we can get the best devices into higher education and how innovative learning spaces incorporate BYOD into learning. Armed with this information and sensitive to the challenges, we’re better prepared to respond to the potential provided by BYOD while also working to address the challenges is poses in our learning and work environments.

NB: This is part of a series of articles exploring the latest Horizon Report. Next: On the Mid-Range Horizon—Makerspaces and Wearable Technology


NMC Horizon Report 2015 (Pt. 1 of 6): Bursting Through Its Virtual Covers

February 13, 2015

New Media Consortium (NMC) Horizon Project reports on key trends, significant challenges, and developments in educational technology seem to be bursting beyond the boundaries of their virtual covers in spectacular ways, as the release of the 2015 Higher Education Edition this week makes abundantly clear.

Horizon_Report--2015_CoverThere was a time when reading these free online training-teaching-learning resources involved little more than downloading the documents, taking a couple of hours to absorb the content, and then following a few selected links to learn more about the topics covered. Then the ever-increasing amount of content included within the reports created a need for a video synopsis posted on the New Media Consortium YouTube channel; the lavishly-produced and well-paced 2015 Higher Education Edition video clocks in at nearly seven minutes (compared to just under four minutes for the 2014 Higher Education Edition video). A very helpful infographic that further synthesizes the report through a single well-designed image for those who want to quickly grasp the high points of the report. A chart on page 35 of the report mirrors the online resource that lists the more than 50 technologies followed through the Horizon Project—a great gateway for anyone interested in exploring individual technologies they haven’t yet encountered. Increasingly numerous resources available through endnotes—nearly 300 spread over two pages near the final pages of the latest report—offer information-hungry readers a chance to explore the topics in greater depth. And the usual access to report expert-panel discussions within a well-facilitated wiki make the process of producing the report as transparent as possible while also providing an educational-technology resource unlike any others currently available online.

Simply compiling the endnotes for the report is a magnificent effort in collaboration, report lead writer Samantha Adams Becker explained via a recent email exchange: “Citations are split across three writers/researchers on the NMC team [Becker, Alex Freeman, and Victoria Estrada as co-authors]. Each of us is responsible for writing researching six of the 18 topics in the report. We have a rule to never write anything editorial or in our own opinion—we must back everything up with sources—hence the giant list of citations. We then review each other’s sections and provide feedback for improvement and check each other’s citations. We also have a research manager [Michele Cummins] who finds the further readings for each section, and I check that work as well. So while there are three writers of the report [supported by editor/Horizon Project founder Larry Johnson and Johnson’s co-principal investigator, Malcolm Brown], we meet weekly to critique each other’s work and then turn in revised drafts. I then compile all of our revised drafts into a master document and go over the entire report with a fine-toothed comb, editing for voice, cohesion, etc.”

The results are stimulating discussions of six key trends, six key challenges, and six technological developments expected to “inform policy, leadership, and practice at all levels impacting universities and colleges” in ways that have repercussions for any of us involved in training-teaching-learning within the ever-expanding lifelong learning landscape we inhabit.

NMC_2015_Horizon_Higher_Ed_Infographic

Key edtech trends documented within the Horizon Report > 2015 Higher Education Edition as “driving edtech adoption in higher education in five or more years” include “advancing cultures of change and innovation” and “increasing cross-institution collaboration.” Those expected to drive edtech adoption in a three- to five-year horizon include a “growing focus on measuring learning” and a “proliferation of open educational resources.” The short-term one- to two-year horizon includes an “increasing use of blended learning” and attention to “redesigning learning spaces.”

Key challenges impeding technology adoption in higher education within the short-term horizon include “blending formal and informal learning” and “improving digital literacy.” Mid-horizon challenges include those posed by “personalized learning” and “teaching complex thinking.” The “wicked” challenges—those “that are complex to even define, much less address”—include addressing “competing models of education” and finding ways to effectively reward teaching.

Important developments in educational technology for higher education in one year or less include the “bring your own device (BYOD)” movement and, for the second consecutive year, the flipped classroom model. Makerspaces and wearable technology are placed in a two- to three-year time-to-adoption horizon. “Adaptive learning technologies” joins “the Internet of Things” in the four- to five-year horizon.

What all of this means to those of us engaged in lifelong learning efforts will be explored more deeply in the remaining articles in this series of posts. In the meantime, those interested in playing a more active role in the Horizon Report process that many of us currently treasure are encouraged to complete the online application form.

NB: This is the first in a series of articles exploring the latest Horizon Report. Next: Key Trends


ALA Midwinter Conference: Informal Learning (in Conference Hallways)

January 28, 2014

Most of the learning at conferences takes place in the hallways, I learned from American Library Association (ALA)  Strategy Guide Jenny Levine during a conversation we were having in an enormous hallway here at the ALA 2014 Midwinter meeting in Philadelphia before she delivered the obvious punch line: “And ALA conferences have a very large number of hallways.”

ALA_Midwinter_2014--LogoAnyone involved in training-teaching-learning knows that Levine’s observation about hallways (and, by extension, other spaces such as the conference Networking Uncommons and exhibits areas) parallels conclusions firmly grounded in research done on informal learning in our workplaces. And anyone who habitually participates in conferences arranged by the organizations serving specific professions (ALA for libraries, ASTD for trainer-teacher-learners, and many others) know that those hallways are increasingly blended to combine onsite and online interactions via Twitter and a variety of other tools to respond to those who might otherwise feel left behind.

Informal learning in the ALA 2014 Midwinter meeting Networking Uncommons

Informal learning in the ALA 2014 Midwinter meeting Networking Uncommons

My own informal learning at the ALA 2014 Midwinter meeting began on Friday—the first full day of the conference—when I decided to visit the Networking Uncommons before the exhibits area opened. The fact that I never made it to the exhibits area—one of my favorite informal learning spaces—that evening is a testament to what ALA Strategy Guide Jenny Levine has created: Finding a group of colleagues engaged in an impromptu conversation about technology in libraries, I realized I didn’t have to cruise the aisles of the exhibits hall to meet those colleagues—the group of people I needed and wanted to be seeing were gathered right there in the Uncommons.

The same thing happened the following morning when I walked over to the cavernous area housing the ALA onsite bookstore, the conference registration desk, and an area being used for demonstrations of Google Glass. On assignment for the American Libraries blog, I was hoping to photograph a few people trying that wearable technology, interview them, and learn more about how Google Glass might be a useful tool in the work my colleagues and I do. With my usual good luck, I arrived just a few minutes before former ALA President Barbara Ford did, so I was able to photograph her trying the device and then conducted a follow-up interview that was included in that blog article providing readers with projections of how the voice-activated device might work its way into libraries and other learning environments dedicated to facilitating training-teaching-learning.

My informal learning continued over lunch that day with Peggy Barber, a cherished colleague who always manages to bring me up to date on something I wasn’t smart enough to be exploring on my own. She had recently published an article on “contagious marketing” in American Libraries, so I asked her about one of the sources she had quoted (Jonah Berger’s Contagious: Why Things Catch On) and told her about a similar book I had read a few years before (Chip and Dan Heath’s Made to Stick: Why Some Ideas Survive and Others Die). What we learned informally from each other over lunch will deepen as each of us reads the book recommended by the other.

Libraries_Transforming_Communities--LogoThe sort of expanded onsite-online hallways I’ve noticed at earlier conferences reappeared while I was attending an onsite session Sunday morning on ALA’s “Libraries Transforming Communities” initiative. Presenters Maureen Sullivan and Cheryl Gorman. As they were discussing the positive impact the initiative has had in fostering collaborations and partnerships between libraries, library staff, and members of the communities they serve, I tweeted out summaries of some of the highlights. Some of those tweets were immediately retweeted by other conference attendees so that the information reached a larger audience than might otherwise have been possible, and at one point a tweet attracted a response from a novelist who objected to a comment made by one of the presenters. Seizing the opportunity to further expand the conversation, I read the comment to Sullivan and Gorman during a question-and-answer period, took notes on their response, and condensed it into a tweet to briefly extend the conversation with the novelist. The informal learning that morning traveled down some very long and intriguing ALA hallways that eventually drew responses from colleagues who aren’t even formally affiliated with ALA.

Similar exchanges continued throughout the days I’ve been here in Philadelphia, and the expanding hallways continue to take some intriguingly unexpected turns. Conversations in a wonderful session this morning on libraries as catalysts of change began within the formal setting of the session itself, expanded a bit through tweets and retweets, then unexpectedly continued briefly when the presenter—Lisa Bunker—and I ran into each other in the Networking Uncommons, and really deepened when the two of us decided to continue our informal conversation over lunch, which provided the most wonderful learning nugget I acquired during this Midwinter conference: “We don’t have to be perfect. We just have to show up.”

As long as those hallways that Levine and many others help create are available, I will be exploring them. And reporting informally on what I learn.


Teaching-Training-Learning with Evolving Tools and Practices

June 20, 2013

The continuing rapid evolution of our teaching-training-learning tools and roles is sparking some interesting conversations among colleagues in a variety of sectors, and those conversations, increasingly, are helping to create connections and collaborations in what once felt like a terribly siloed learning industry.

T+D_LogoASTD (American Society for Training and Development) Human Capital Community of Practice manager Ann Pace, in a brief column in the May 2013 issue of T+D (Training+Development) magazine, succinctly takes us to the heart of the matter: we’re spending considerably more on social learning than we were a year ago (a 39 percent increase over that 12-month period), and we’re increasingly overtly acknowledging that each of us can serve as a “facilitator and enabler of learning” as we “create the structure that allows [the] shift [from learning occurring at specified times in predetermined locations to being something that is continuous, formal as well as informal, and experiential as well as including teacher-to-learner knowledge transfers] to occur.”

Some refer to this perceived shift as a learning revolution; others of us, as we review the writing of those who preceded us and talk to teacher-trainer-learners in a variety of settings (e.g., K-12, undergraduate, and graduate-level programs; corporate training programs; and learning programs in libraries and healthcare settings), have the sense that this isn’t so much a revolution as a recognition that the best of what we do has always involved the transfer of knowledge from instructor to learner; the acquisition of knowledge by learning facilitators through their interactions with learners; a combination of formal learning opportunities with opportunities that foster informal learning in synchronous and asynchronous settings; and much more.

What Pace helps us see is that incorporating the vast array of social learning and social media tools available to us into what we have always done well significantly expands the learning resources available to us in the overlapping roles we play as teachers, trainers, and learners. And it requires only one additional very short step for us to recognize that the continually-expanding set of tech tools at our disposal (desktop computers, laptops, smartphones, tablets, and, soon, wearable technology including Google Glass devices) and delivery methods (blended learning opportunities, the use of Skype, Google+ Hangouts, live online sessions enabled through products ranging from Blackboard Collaborate to live tweet chats and similar exchanges through chats conducted within Facebook private groups open only to learners within a specific class or community of learning) helps us cope with a world where the need for learning never stops.

There are even obvious, positive signs that we all are continuing to benefit from our expanded ability to reach colleagues through online resources in addition to our continuing attendance at conferences, workshops, and other events designed to facilitate the exchange of information, ideas, and innovations. The tendency many of us have had of allowing ourselves to be locked into learning silos—it is as silly as librarians in academic settings not seeing and learning from what their public library colleagues are doing in training-teaching-learning (and vice versa), or ASTD colleagues in local chapters not being aware of what colleagues in other chapters or at the national level are doing—seems to be diminishing as conversations between colleagues are fostered by organizations such as ASTD, the American Library Association, and the New Media Consortium (NMC),  which gathers colleagues from academic settings, museums, libraries, and corporate learning programs together onsite and online to share resources, spot the metatrends and challenges in teaching-training-learning, and encourage collaborations that benefit a worldwide community of learning.

We see, within that NMC setting, conversations about the shifting roles of educators in academic settings that parallel the comments that Ann Pace made through her T+D column. We realize that the shifts we see in our individual learning sandboxes consistently extend into many other learning sandboxes in many other industries where learning is the key element differentiating those who are successful from those who aren’t. And we see realize that by meeting, collaborating, and then sharing the fruit of those collaborations throughout our extended social communities of learning, we are part of the process of implementing ASTD’s goal—workplace learning and development (staff training) professionals’ goal—of making a world that works better.


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