Once upon a time—say two or three years ago—the idea that 3D printing or wearable technology might be on a relative fast track toward widespread dissemination and become important elements of training-teaching-learning seemed far-fetched for many of us. That’s rapidly changing, the New Media Consortium (NMC)Horizon Project2013 Higher Education report, released earlier this week, suggests.
“3D printing is already pervasive in a number of fields, including architecture, industrial design, jewelry design, and civil engineering,” the Horizon Report writers remind us. “In the past several years, there has been a lot of experimentation in the consumer space—namely within the Maker culture, a technologically-savvy, do-it-yourself community dedicated to advancing science engineering, and other disciplines through the exploration of 3D printing and robotics” (Horizon Report, p. 28).
Where this becomes of interest to trainer-teacher-learners is through the examples cited in the report. Case Western University, for example, has Think[box], “a space for anyone to creatively tinker; Think[box] includes 3D printers, laser cutters, and tools for students to create their own printed circuit board of computerized embroidery” (p. 30); we can’t view the project introductory video without being stunned by what is already being accomplished in this academic setting.
Again, the examples cited in the report are spectacular. The Muse headband, for example, offers the promise of using brain activity to control devices—something akin to Tan Le’s demonstration in a 2010 TED talk about using a device to control virtual objects via a user’s brainwaves.
A link to Nick Bilton’s New York Times article “One on One: Steve Mann, Wearable Computing Pioneer” takes us to a (currently) extreme version of the technology-in-progress: “When you use it as a memory aid, it is your brain,” Mann says at one point in the interview.
As we complete our review of the latest Higher Education edition of the Horizon Project, we’re left with plenty to consider—not the least of which is whether we’ll soon be reading upcoming Horizon Reports with our Project Glass devices. Or accessing the information in even more intriguing ways.
N.B.—Episode #113 of Maurice Coleman’sT is for Training podcast series, recorded on February 8, 2013, includes a deeper exploration of the 2013 Horizon Report Higher Education edition, MOOCs, and learning and technology innovations.
While each subject receives separate attention in the report’s two- to three-year “Time-to-Adoption” section, it’s not at all difficult to see how these two technologies, like the two technologies in the report one-year adoption section (tablets and MOOCs), can and should be thematically linked. Both appear to be strongly grounded in a learner-centric vision of training-teaching-learning; respond to learners’ needs with a sense of immediacy that provides support rather than hindrances during the learning process; and are already receiving plenty of attention worldwide.
“Whatever the scenario, online gaming enables strangers to build camaraderie and social networks in mere minutes, and to compete in a public forum where recognition is highly desirable,” we read in the report (p. 20). “Research has long indicated that video games help stimulate the production of dopamine, a chemical that provokes learning by reinforcing neuronal connections and communications. Furthermore, educational game-play has proven to increase soft skills in learners, such as critical thinking, creative problem-solving, and teamwork” (p. 21).
And just as game-based learning provides these obvious sources of support for learners, learning analytics—the real-time use of up-to-the-minute data to help learning facilitators identify and respond to obstacles hindering learners—provides a powerful tool to “build better pedagogies, target at-risk student populations, and to assess whether programs designed to improve retention have been effective and should be sustained—important outcomes for administrators, policy makers, and legislators” (p. 24), we learn from the latest Horizon Report.
As is always the case, the real meat of the report is in the links to examples and resources showing us how these technologies are already developing. We visit the Henry Madden Library at California State University, Fresno, for example to see how a game introduces learners to library resources and helps them develop the skills to those resources—and the library is smart enough to show us (and its learners) several winning entries from a gamification contest which encouraged students to produce videos and other materials to help others use the library. We learn about McGill University’s Open Orchestra simulation game through a well-developed website. And a link to an EdTech magazine article and infographic takes us further into the subject as engagingly as the gamification process it explores.
In the same way, the examples in the learning analytics section of the report introduce us to the dynamic examples of Santa Monica College’s Glass Classroom project; the American Public University System (APUS) multi-campus data-collection effort designed to “identify trends contributing to student success, program momentum, and online course completion” (quote taken from APUS press release); and Stanford University’s five-year multimodal learning analytics project that is “investigating new ways to assess project-based activities, examining students’ speeches, gestures, sketches, and artifacts in order to better characterize their learning over extended periods of time” (quote taken from the Transformative Learning Technologies Lab website). And in what can only be described as a big-bang finish, the learning analytics section includes a link to a PDF of the entire 337-page October 2012 issue of the Journal of Educational Technology & Societywith 10 articles—nearly half of its content—focused on “the maturation of learning analytics and its impact on teaching and learning” (p. 27 of the Horizon Report).
Next: On the Four- to Five-Year Horizon (3D Printing & Wearable Technology)
While each is its own massive subject for exploration and is expected to “see widespread adoption in higher education over the next 12 months,” the two are linked by how much they have already done and promise to do in breaking down barriers in a variety of fields—not the least of which is training-teaching learning. With tablets in our hands, we are immediately connected to the world of mobile learning (m-learning) and numerous online resources (e.g., search engines, libraries, educational videos, education blogs, open-source textbooks, and MOOCs themselves). MOOCs, by definition, are a massive move toward making learning accessible, affordable, and appealing—although critics (many of whom seem not to have even participated as a learner in a MOOC) remain skeptical of their efficacy and inaccurately see them as an either-or option to more traditional learning offerings.
The latest Horizon Report helps put the development of MOOCs in perspective while also humanizing them by providing links to a variety of wonderful examples and explorations. The Games MOOC, for example, provides a glimpse into “a community site woven around a series of three courses about the use of games in education, including traditional games, massively multiplayer online role-playing games, game-based learning, and immersive environments,” the writers of the report tell us. The link to Laura Pappano’s New York Times article “The Year of the MOOC” (November 2, 2012) further introduces us to the state of MOOCs and highlights innovations.
Drawing our attention to tablet computing, the Horizon Report writers are equally engaging: “The rising popularity of tablets in higher education is partly the product of campuses across the world embracing the BYOD (bring your own device) movement. It is so easy for students to carry tablets from class to class, using them to seamlessly access their textbooks and other course materials as needed, that schools and universities are rethinking the need for computer labs, or even personal laptops. A student’s choice of apps for his or her tablet makes it easy to build a personalized learning environment, with all the resources, tools, and other materials they need on a single device, and with most tablets, the Internet is woven into almost every aspect of it” (p. 16). Specific examples of tablet computing supporting learning include the use of Samsung Galaxy tablets at Lavington Primary School, in Africa, and the Stanford University School of Medicine project which gives all entering students in iPad or PDF annotation software. There is also a link to a wonderful story about “How a Classroom of iPads Changed My approach to Learning,” written by Chris Blundell, from Redlands College.
Most encouraging of all, in these explorations of technology in learning, is the idea that while the technology is intriguing, the learners are the focus.
Next: On the Two- to Three-Year Horizon (Gaming/Gamification and Learning Analytics)
With its summaries of key trends and significant challenges along with the usual explorations of six technologies reviewed in each report, it serves as a thought- (and action-) provoking resource, an up-to-date reference source, and a potential course of study for anyone willing to follow the numerous links to online resources compiled by everyone involved in its preparation and production.
It also, as if becoming an example of one of the technologies it explores, could easily serve as an unfacilitated massive open online course (MOOC) on the topic of technology in learning for any of us with the drive and self-discipline to treat each section as a module of an online course; it is, furthermore, easy to imagine someone setting up a discussion group within LinkedIn, Facebook, or some other social media tool for learners interested in exploring the themes and technologies; it is, in fact, not much of a stretch to also imagine the possibility of live Horizon Report learning sessions via a tweet chat or virtual office hours within Facebook or a Google+ Hangout. Even the process of preparing the reports could be a topic for study and discussion among learners interested in understanding how a well-facilitated wiki can inspire learning and produce learning objects.
But let’s not go too far afield here, since the content of the report is already spurring plenty of online discussion. The technologies themselves are fascinating. Within the one year time-to-adoption horizon we find tablet computing and MOOCs. Within the two-to-three-year adoption horizon, we see gaming and gamification and learning analytics. And in the furthest horizon (four to five years away), we find 3D printing and wearable technology (think about Google’s Project Glass foray into augmented reality here). And for those who want a broader picture of what is on the horizon, there is the short list (four technologies per horizon) that NMC staff and report advisory board members developed as a step toward determining the final set of horizon technologies, along with the overall list of topics that served as the starting point for the entire process of identifying key trends, challenges, and technologies.
Equally important are the significant challenges documented in the report. Faculty, the report suggests, aren’t acknowledging “the fact that digital media literacy continues its rise in importance as a key skill in every discipline and profession”—a challenge that I believe could also be documented in workplace learning and performance (staff training) programs. We’re also facing—and not dealing particularly well with—new scholarly forms of authoring, publishing, and researching; our own resistance to change; learners’ demand for personalized (and learner-centric) learning; new models of education and learning that challenge long-standing models; and the need to adopt new technologies for learning and teaching.
The beauty of this and other Horizon reports released throughout the year—others focus on K-12 education, museums, and specific regions—is that they are free, accessible, well-researched and well-written, and transparent. Anyone wanting to review and use the advisory board members’ discussions for their own learning purposes has access to them on the project wiki. And those interested in playing a more active role in the Horizon Report process are encouraged to complete the online application form.
Report co-authors Samantha Adams Becker, Alex Freeman, and Victoria Estrada go far beyond simply describing makerspaces (learning spaces where people, technology, and learning interact in creatively dynamic and innovative ways) and wearable technology (tech tools that can be worn to support learning and a variety of other endeavors). At the beginning of the makerspaces section of the 2015 Higher Education Edition, they remind us we are seeing a significant “shift in what types of skillsets have real, applicable value in a rapidly advancing world. In this landscape, creativity, design, and engineering are making their way to the forefront of educational consideration…” (p. 40).
As we think through the need for and repercussions of developing new skillsets, we see that overtly working to develop the skills to effectively incorporate makerspaces and wearable technology into our training-teaching-learning endeavors is an often-overlooked part of our ever-evolving learning landscape. It’s not enough for us to simply enter a makerspace or put on the latest piece of wearable technology; we actually need and benefit from guidance in what these developments offer us and, more importantly, how we may have to rethink our approach to training-teaching-learning if we’re going to effectively incorporate them into our most stimulating and productive lifelong-learning efforts. Makerspaces and wearable technology, after all, have the potential to move us further away from a focus on lecture-based learning and closer to creatively-engaging experiential learning opportunities.
Touring the Autodesk makerspaces on Pier 9 in San Francisco (July 2014)
Walking into Autodesk’s high-tech makerspaces here in San Francisco several months ago with a colleague who had arranged for us to join a tour of the facilities, I was initially struck by the numerous unfamiliar tools on display and in use by those using the space. Although familiar with the expanding use of makerspaces in libraries, I had not yet had the opportunity to use a makerspace as a learning space. It didn’t take long for those of us on that Autodesk tour to move past the state-of-awe stage; through impromptu conversations with artist-learner-makers who were incorporating 3D printers, lasercutters, and other high-tech tools into their own learning and creative-production efforts, we began to understand what an engaging approach to learning and collaboration these spaces foster—something that would not have been so obvious and engaging without the guidance of Mark Gabriel, the Autodesk rep who was serving as an Autodesk intern when we were onsite. Our own learning-about-learning experience was, furthermore, tremendously supported by our onsite learning colleagues—the artists and others who contributed to our wonderful informal-learning experience by helping us take the first steps toward raising our own skill levels in ways that may eventually lead us to more active engagement in makerspaces wherever we encounter them.
The need for that same relearning-how-to-learn guidance is obvious as we monitor and dive into the rapidly-changing environment of wearable technology and how that is going to affect our training-teaching-learning efforts. Watching (with admittedly great enthusiasm) the apparently inevitable move toward mainstream adoption of Google Glass—the 800-pound gorilla of wearable ed-tech—over the past couple of years made many of us involved in the Horizon Report expert-panel explorations last fall firmly place wearable technology in a two-to-three-year time-to-adoption horizon for higher education; we were already seeing numerous examples of how Google Glass prototypes were being incorporated into learning, and some of us were taking steps to hone the skillsets necessary to effectively connect wearable technology to training-teaching-learning. It was, therefore, a real Black Swanmoment—that moment when we come face-to-face with something that had previously appeared improbable—when we read (shortly before the 2015 Higher Education Edition was released but long after the text for that report had been written and submitted for publication) that Google Glass in its current iteration was being pulled back for further development.
There were the inevitable and completely predictable mainstream media stories and blog posts about how it had been clear that Google Glass was never going to work, and I was briefly among those who saw that two-to-three-year adoption-horizon rapidly slipping away (as horizons so often do in the extremely volatile world of ed-tech developments where today’s snapshot can unexpectedly fade, only to be restored later by additional Black Swan developments that make the improbably suddenly so obviously real). There were, however, new wearable-tech announcements within days of the announcement that Glass was being withdrawn, and a glance at the Tech Times website shows that wearable technology is not going to disappear in training-teaching-learning or other endeavors anytime soon.
Our eLearning Guild colleague David Kelly, in fact, was quick to point out intriguing ways in which Glass, even at this point, can be seen as a success because of the ways it “opened minds” and “explored important questions”—which brings to our attention the most important skillset we need to continue developing: the skillset which helps us to look beyond the momentary successes and setbacks, the changes in specific technologies’ placement within one-year, two-to-three-year, and four-to-five-year adoption horizons, so we’re not completely flummoxed when a black swan lands in our learning nests.
It would be easy, while immersed in New Media Consortium (NMC)Horizon Project reports, to miss a critically important word: potential. But that’s the word—and the world—we explore as we move into the “Important Developments in Educational Technology” section of NMC’s Horizon Report > 2015 Higher Education Edition: the six technologies, including Bring Your Own Device (BYOD) and, for the second consecutive year, the Flipped Classroom model, “have the potential to foster real changes in education, particularly in the development of progressive pedagogies and learning strategies; the organization of teachers’ work; and the arrangement and delivery of content,” Report co-authors Samantha Adams Becker, Alex Freeman, and Victoria Estrada remind us (p. 35).
As always, the six highlighted technologies are placed within specific time frames (BYOD and the Flipped Classroom model within a time-to-adoption horizon of one year or less in higher education settings; makerspaces and wearable technology within a two- to three-year adoption horizon; and adaptive learning technologies and the Internet of Things within a four- to five-year adoption horizon).
It’s when we take the time to see the repercussions of this simple yet far-reaching flip that we begin to also see how interwoven the content is throughout the 2015 Higher Education Edition. In viewing the Key Trends section, we explored advancing cultures of change and innovation along with the increasing use of blended learning and an increasing focus on redesigning learning spaces. While viewing the Key Challenges section, we explored efforts at personalizing learning and blending formal and informal learning. And as we now focus on the Flipped Classroom model, we see how that flip leads us to respond to the need for redesigned learning spaces that foster more personalized as well as collaborative learning, embrace cultures of change and innovation, blend formal and informal learning opportunities, and even engage in additional explorations of teacher-trainer-learning facilitators in the learning process. Our colleagues in the Flipped Learning Network offer one possible framework centered on a combination of flexible environments, learning cultures, intentional content, and evolving roles for professional educators (and other trainer-teacher-learners). Clyde Freeman Herreid and Nancy Schiller offer us “Case Studies and the Flipped Classroom.” And our colleagues at the New Media Consortium remind us that there is still plenty of potential to nurture.
Although focusing on learning in formal higher education settings, the report’s summary of six “significant challenges impeding technology adoption in higher education” covers a set of challenges trainer-teacher-learners in a variety of learning environments would do well to consider—and attempt to address. In the short term (a one- to –two-year horizon featuring challenges “that we understand and know how to solve”), there are the challenges of blending formal and informal learning and improving digital literacy. In the category of “difficult” challenges—those “that we understand but for which solutions are elusive”—we find personalized learning and teaching complex thinking. And in that wonderfully knotty area of “wicked” challenges—those which become more difficult the more we attempt to resolve them—are the efforts to address competing models of education (massive open online courses—MOOCs; competency-based degree programs; and other alternative models of learning) as well as the need to find effective ways to reward teaching.
Remaining in the realm of solvable challenges, we join the report co-authors in a brief survey of efforts to improve digital literacy. They begin by noting that “[l]ack of consensus on what comprises digital literacy is impeding many colleges and universities from formulating adequate policies and programs that address these challenges”—a failing that is equally prevalent in many other learning environments, including workplace learning and performance (staff training)—and point out that “[c]urrent definitions of literacy only account for the gaining of new knowledge, skills, and attitudes, but do not include the deeper components of intention, reflection, and generativity” (p. 24). But they don’t just leave us at that juncture where need and confusion intersect; they take us to “20 Things Educators Need to Know About Digital Literacy Skills” (from Innovation Excellence) and the “Jisc Developing Digital Literacies Infokit” as points for departure for addressing the challenge. The Public Library Association division of the American Library Association offers links to additional digital literacy resources for those interested in going beyond what the 2015 Higher Education Edition offers.
When we follow the report into the area of personalized learning, we find ourselves immersed in the intriguing world of learning designed to “enable students to determine the strategy and pace at which they learn”—learning opportunities that support the learning process at an individual learner’s own pace: “The goal is to give the student the flexibility to make…learning as effective and efficient as possible” (p. 27). Those already familiar with self-paced learning in settings ranging from the online staff training efforts to the flexible learning environments provided by connectivist MOOCs will find themselves on familiar ground here, and those wanting to become more familiar with the challenge and possible solutions can follow the report links to “Personalized Learning Changes Everything,” from the University of Maine at Presque Island, and Mike Keppell’s engaging “Personalised Learning Strategies for Higher Education” article that explores interrelated topics ranging from “learning in ubiquitous spaces” to “personalized learning strategies.”
Moving through the final three challenges (teaching complex thinking, working with competing models of education, and finding ways to effectively reward teaching), we find ourselves in areas interwoven with other topics covered in the report. We can’t, for example, explore competing models of education/learning without thinking about how we try to transform the formal-and-informal conversation from an either-or proposition into an and-and proposition. When we seek ways to effectively reward teaching, we find ourselves struggling to even define what “exemplary teaching” is: lecturing, facilitating learning in ways that encourage learner-centric approaches, guiding learners to a level of proficiency that allows them to pass competency-based tests, or a combination of these and additional learning goals and objectives we are still struggling to define within our various learning sandboxes?
One of the many strengths of the Horizon Project reports is that they help us focus on these challenges and, in the process of fostering that level of attention, encourage us to actively participate in the creation of effective, creative responses to these and other challenges to which curious, dedicated, innovative trainer-teacher-learners are drawn.
Horizon Project reports, for more than a decade, have been guiding us through what is changing and what remains consistent in our learning landscape; the flagship Higher Education Edition, which currently is accompanied by K-12, Library and Museum editions, consistently helps us identify and become familiar with key trends that are “accelerating technology adoption in higher education”—and, I continue to maintain, in many other parts of our overall lifelong-learning landscape.
Reading through the latest Key Trends section confirms, among other ideas, that collaboration is a common thread weaving the trends into a cohesive tapestry of ed-tech developments. We see, through the report, that key trends (in addition to an increasing use of blended learning and significant amounts of attention given to redesigning learning spaces) include advancing cultures of change and innovation; increasing cross-institution collaboration; a growing focus on measuring learning; and the proliferation of open educational resources—OERs. And the 2015 Higher Education Edition includes plenty of examples to help us see how we can adapt, in our own learning environments, what our more adventurous colleagues are already doing.
As we move into the mid-term trends—those “driving ed tech adoption in higher education for three to five years”—we turn our attention to the growing focus on measuring learning (think learning analytics) and the proliferation of open educational resources. With the growing focus on measuring learning, we are reminded, “The goal is to build better pedagogies, empower students to take an active part in their learning, target at-risk student populations, and assess factors affecting completion and student success” (p. 12); among the numerous first-rate resources cited in the 2015 Higher Education Edition are the “Code of Practice for Learning Analytics” prepared by Niall Sclater for Jisc, and records from the Asilomar Conference (here in California) that was designed to “inform the ethical use of data and technology in learning research” through development of six principals (“respect for the rights of learners, beneficence, justice, openness, the humanity of learning, and continuous consideration”). Turning to the trend toward increasing use of open educational resources, we see how they represent “a broad variety of digital content, including full courses, course materials, modules, textbooks, videos, tests, software, and any other means of conveying knowledge” (p. 14). Among the open textbook projects receiving attention here are Rice University’s OpenStax College and College Open Textbooks; massive open online courses (MOOCs) and the North-West OER Network also receive much-justified attention for their ongoing collaborative and open approaches to learning.
The Key Trends section of the report concludes with the two intriguing and fruitful short-term trends—those “driving ed tech adoption in higher education [and elsewhere] for the next one to two years”: increasing use of blended learning and redesigning learning spaces. “[B]lended learning—the combination of online and face-to-face instruction—is a model currently being explored by many higher educational institutions” (p. 17) and some of us who work in other learning environments, as we’re reminded through a link to a blended-learning case study (written by Carrie Schulz, Jessica Vargas, and Anna Lohaus) from Rollins University. And changes in pedagogical approaches themselves are driving the need to re-examine and redesign our learning spaces: “A student-centered approach to education has taken root, prompting many higher education professionals to rethink how learning spaces should be configured,” the report co-authors confirm (p. 18). If, for example, we are interested in having the learner at the center of the learning process, we’re going to have to rework the numerous lecture halls that continue to place the focus on learning facilitators. The FLEXspace interactive OER database and the Learning Spaces Collaboratory are among the wonderful resources cited for those of us interested in diving much more deeply into the world of learning-space redesign, and Tom Haymes’Idea Spaces presentation provides additional food for thought while also serving as an example of how we can create online content in a way that creates its own type of learning space—the website itself.
There was a time when reading these free online training-teaching-learning resources involved little more than downloading the documents, taking a couple of hours to absorb the content, and then following a few selected links to learn more about the topics covered. Then the ever-increasing amount of content included within the reports created a need for a video synopsis posted on the New Media Consortium YouTube channel; the lavishly-produced and well-paced 2015 Higher Education Edition video clocks in at nearly seven minutes (compared to just under four minutes for the 2014 Higher Education Edition video). A very helpful infographic that further synthesizes the report through a single well-designed image for those who want to quickly grasp the high points of the report. A chart on page 35 of the report mirrors the online resource that lists the more than 50 technologies followed through the Horizon Project—a great gateway for anyone interested in exploring individual technologies they haven’t yet encountered. Increasingly numerous resources available through endnotes—nearly 300 spread over two pages near the final pages of the latest report—offer information-hungry readers a chance to explore the topics in greater depth. And the usual access to report expert-panel discussions within a well-facilitated wiki make the process of producing the report as transparent as possible while also providing an educational-technology resource unlike any others currently available online.
Simply compiling the endnotes for the report is a magnificent effort in collaboration, report lead writer Samantha Adams Becker explained via a recent email exchange: “Citations are split across three writers/researchers on the NMC team [Becker, Alex Freeman, and Victoria Estrada as co-authors]. Each of us is responsible for writing researching six of the 18 topics in the report. We have a rule to never write anything editorial or in our own opinion—we must back everything up with sources—hence the giant list of citations. We then review each other’s sections and provide feedback for improvement and check each other’s citations. We also have a research manager [Michele Cummins] who finds the further readings for each section, and I check that work as well. So while there are three writers of the report [supported by editor/Horizon Project founder Larry Johnson and Johnson’s co-principal investigator, Malcolm Brown], we meet weekly to critique each other’s work and then turn in revised drafts. I then compile all of our revised drafts into a master document and go over the entire report with a fine-toothed comb, editing for voice, cohesion, etc.”
The results are stimulating discussions of six key trends, six key challenges, and six technological developments expected to “inform policy, leadership, and practice at all levels impacting universities and colleges” in ways that have repercussions for any of us involved in training-teaching-learning within the ever-expanding lifelong learning landscape we inhabit.
What all of this means to those of us engaged in lifelong learning efforts will be explored more deeply in the remaining articles in this series of posts. In the meantime, those interested in playing a more active role in the Horizon Report process that many of us currently treasure are encouraged to complete the online application form.
Because trainer-teacher-learners are faced with and often focused on short-term, day-to-day pressures to produce new learning content—NOW!—we all-too-rarely take time to explore what the best peer-reviewed articles and open content might offer us in our efforts to produce more effective learning opportunities for those we serve.
The newly-released New Media Consortium (NMC)Horizon Projecteducational-technology report on libraries inspires us to look beyond that narrow field of vision. It is a fabulous tool that also helps us remember that we are part of “an expansive network of education collaborators” that can help connect us to “researchers, faculty, and librarians who are creating, adapting, and sharing media—and numerous repositories brimming with content” (p. 40).
While the focus on academic and research libraries within the NMC Horizon Report > 2014 Library Editionmeans that report is often directed at those working within those types of libraries, the content within the section about technologies “very likely to drive technology planning and decision-making” in academic and research libraries during the next two or three years can easily be adapted to any trainer-teacher-learner interesting in exploring ways to apply educational-technology developments to the work we do in a variety of settings.
The first of those two technologies—bibliometrics and citation technologies—would, at first glance, appear to be of far more interest to those working in academic and research libraries than to those in other types of libraries and other training-teaching-learning organizations. But a quick skim of the section, with its summary of tech developments that help us “better gauge an author or journal’s impact,” reminds us that there are plenty of ways for us to sift through the drinking-from-the-fire hose flow of information that threatens to drown us.
There is, for example, an introduction to altmetrics—an alternative to bibliometrics that “takes into account a scholar’s online social media imprint as well as their ability to publish their own research in repositories and disseminate it though blogging or other avenues” (p. 38). If you’ve been relying on Facebook and LinkedIn likes and Twitter links to online resources when you’re trying to keep up with new developments, you’re going to find altmetrics to be a tremendous upgrade in terms of leading you to thoughtful, well-developed resources that keep your knowledge current. And if you want to further understand and use bibliometrics to your advantage—and the advantage of those you serve—you might also want to move beyond the report’s summary and skim David A. Pendlebury’s white paper on “Using Bibliometrics in Evaluating Research.” His simple observation, on page 7 of the paper, that “the goal of bibliometrics is to discover something, to obtain a better, more complete understanding of what is actually taking place in research,” helps us understand why bibliometrics is a topic we ought to be exploring more frequently and more diligently. We come full circle by following a link from the report to Mike Taylor’s“Towards a Common Model of Citation: Some Thoughts on Merging Altmetrics and Bibliometrics,” an opinion piece published in the December 2013 issue of Research Trends.
Moving into the second two- to three-year horizon technology—open content—we’re on much more familiar ground: “Open content uses open licensing schemes to encourage not only the sharing of information, but the sharing of pedagogies and experiences as well….As this open, customizable content—and insights about how to teach ad learn with it—is increasingly made available for free over the Internet, people are learning not only the material, but also the skills related to finding, evaluating, interpreting, and repurposing the resources” (p. 40).
It’s obvious, as we read and reflect upon the 2014 Library Edition, that resources like this one do not need to and should not remain siloed away—read only by the obvious audience of people within academic and research libraries. The fact that the report has, within its first month of availability, already been downloaded more than a million times—the most popular Horizon Report to date in terms of initial readership—suggests that its audience extends far beyond those directly involved with academic and research libraries. And if learning facilitators worldwide are among the readers, learners worldwide are going to be the beneficiaries.
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