NMC Horizon Report 2014 (Pt. 6 of 6): Educational Technology on the Four- to Five-Year Horizon

February 14, 2014

When we move into the four- to five-year horizon (time frame) of the latest Higher Education Edition of the New Media Consortium (NMC) Horizon Project reports, we are at the dreamiest expanses of this annual review of key trends, significant challenges, and developments in educational technology—which is just where trainer-teacher-learners need to be.

Horizon_Report--2014-CoverIt’s a lovely area, where we find an intriguingly new kind of virtual assistantsed-tech tools rather than the current human beings working from a distance to meet employers’ needs: “The latest tablets and smartphones now include virtual assistants…Apple’s Siri, Android’s Jelly Bean, and Google Now…Students are already using virtual assistants in their personal lives, yet most institutions have yet to explore this technology’s potential outside research settings” (p. 46).

Stepping beyond the virtual pages of the Horizon Report, we find a variety of resources already exploring where we may be going with virtual assistants: “7 Pros and Cons of Using Siri for Learning” from TeachThought; “Does Apple’s Siri Belong in the Classroom?” from Concordia University Online; and “How to turn Google Now into a powerful personal assistant” from CiteWorld.   

Moving into the other element explored in that Horizon Report four- to five-year horizon, we find people looking for the quantified self  based on data that their tech toys provide them: “…the phenomenon of consumers being able to closely track data that is relevant to their daily activities through the use of technology…these large data sets could reveal how environmental changes improve learning outcomes” (pp. 44-45 of the report). Most importantly, we see visions of where learning, creativity, and technology may be intersecting in significant ways in the not-too-distant future.

If we’re inclined to think the quantified self and these redefined virtual assistants are the latest pre-fad incarnations of technology that offers little to trainer-teacher-learners and those we serve, we need to look back only a few years to remember a period when tablets had not become a standard item in much of our learning environment. A time when massive open online courses (MOOCs) were barely a topic for discussion, and wearable technology was not on the cusp of mainstream adoption in learning via Google Glass. Then think about how quickly we have moved along adoption horizons.

nmc.logo.cmykMany of us have come to value our tablets as magnificent access points to information and learning resources—a form of mobile library in the palm of our hands—and can already imagine Google Glass and other forms of wearable technology becoming part of that learning environment. (Imagine John Butterill incorporating Google Glass into his virtual photo walks and you can already see the potential.) We are beginning, as Associate Instructional Design Librarian John Schank suggested during a panel discussion at the American Library Association Midwinter meeting in Philadelphia last month, to see MOOCs—particularly connectivist MOOCs—as a new form of textbook (a comment that, much to my surprise, seemed to receive little attention from anyone at the session but which strikes me as an incredibly perceptive and right-on-target observation as to one of the many roles MOOCs are assuming in training-teaching-learning). And we’re also seeing MOOCs as ways to inspire as well as evolve into long-term sustainable communities of learning providing ongoing experiential learning opportunities.

We really have never seen anything quite like this because we’ve never had the combination of technology tools and platforms (Twitter, Facebook, and Google+ Hangouts) we now have to create extended in-the-moment flexible learning environments that can facilitate just-in-time learning and create another way to sustain communities of learning long after a course formally ends.

And now we’re looking at the possibility of quanitifed self technology that could provide important information, filtered through learning analytics tools, to make real-time course adjustments to enhance learning experiences. We’re looking at virtual assistants that might be programmed to anticipate and respond to learners’ information and learning needs to the benefit of everyone involved.

If we connect learners through their tools and through collaborations between learning organizations (K-12, higher education, museums, libraries, and workplace learning and performance), we see the potential to further create, foster, and sustain the sort of onsite/hybrid/online lifelong learning that the New Media Consortium inspires and supports through the Horizon Project and its other innovative offerings. It’s a great example of how a learning organization not only provokes thought, but also provokes us to take the actions necessary to create the world of our dreams.

NB: This is final set of reflections in a six-part series of articles exploring the latest Horizon Report.


NMC Horizon Report 2014 (Pt. 4 of 6): Flipped Classrooms and Learning Analytics on the One-Year Horizon

February 10, 2014

With the confirmation of flipped classrooms and learning analytics as topics that are “very likely to drive technology planning and decision-making” in higher education this year, the latest Horizon Report from the New Media Consortium (NMC) once again provides anyone involved in training-teaching-learning with the sort of insights, inspiration, and resources we have come to expect from the Horizon Project. And if we look a little deeper into the expanded information provided in the latest report, we have the most comprehensive overview of key trends, significant challenges, and developments in educational technology ever produced by NMC.

Horizon_Report--2014-CoverHaving been lucky enough to have served on Horizon Report advisory boards for four years now, I’ve been as fascinated by what does not overtly show up in each of the published reports as what does. NMC staff annually creates and maintains master lists of tracked technologies that remain accessible on the Horizon Report wiki, but those who rely solely on the reports rather than exploring the wiki have missed a lot—up to now.

Recognizing the gold mine of data available on the wiki, report co-principal investigators Larry Johnson and Malcolm Brown, along with lead writer/researcher Samantha Adams Becker, have given the current list (which includes consumer technologies, digital strategies, Internet technologies, learning technologies, social media technologies, visualization technologies, and enabling technologies) far more prominence by including it on p. 35 of the 2014 Higher Education Edition of the continuing series. And while the near-term (one-year) horizon, as usual, focuses on the two most prominent technologies driving our work, it also feels more comprehensive through the display of the entire table of topics. When we take one further interim leap and look at the results of the 2014 Advisory Board preliminary voting, we add Bring Your Own Device and massive open online courses (MOOCs) to the near-term (one-year) field of study and spot an overall theme: we’re continuing to look for creative ways to engage learners (e.g., through the flipped classroom model), to support them at their moment of need (through the effective use of learning analytics), to make it easier for them to learn (through the use of their own tech tools), and even finding ways to allow them to participate in setting their own learning goals (through connectivist MOOCs) within the broad framework we design and employ in some of our most interesting learning endeavors.

Johnson, Brown, and Becker, in fact, explicitly call our attention to this broad theme at the beginning of the “Flipped Classroom” section of the report (p. 36): “The flipped classroom model is part of a larger pedagogical movement that overlaps with blended learning, inquiry-based learning, and other instructional approaches and tools that are meant to be flexible, active, and more engaging for students.”

We are reminded that everyone in training-teaching-learning is affected by this this model in that it suggests a continuing transition in roles “from lecturer to coaches.” Furthermore, it provides a model many of us are using even without fully embracing the flipped classroom model—incorporating readily-available online videos and other online resources into our face-to-face and online learning endeavors. Among that ever-increasing array of readily available resources are Khan Academy and TED-Ed videos, the UK-based Jorum open educational resources—OER—site from the University of Manchester, and the Indian School of Business in Mumbai, and numerous others are just a Google search away, as I’ve repeatedly confirmed when creating links to learning resources for the adult learners I serve in online as well as onsite settings.

nmc.logo.cmykThe 2014 Horizon Report > Higher Education Edition provides plenty of resources for any of us interested in learning more about the flipped classroom model. The “6 Expert Tips for Flipping the Classroom” article from Campus Technology is a great starting point; it includes the following recommendations: “use existing technology to ease faculty and students into a flipped mindset”; “be up front with your expectations”; “step aside and allow students to learn from each other”; “assess students’ understanding for pre-class assignments to make the best use of class time”; “set a specific target for the flip”; and “build assessments that complement the flipped model”—wonderful tips that can be adapted and should, at some level, be in every trainer-teacher-learners’ toolkit.

Flip_Your_Classroom--CoverEqually useful for anyone involved in the learning process—not just those exploring flipped classrooms—is “A Review of Flipped Learning.” This report from the Flipped Learning Network (an online resource with a founding board that includes Aaron Sams and Jonathan Bergmann, two educators who are considered to be among pioneers in the flipped classroom model even though they openly acknowledge that the term comes from others) further immerses us in the topic in ways that provide plenty of inspiration for adopting (or adapting) flipped classroom practices to a variety of learning environments. Hardcore flipped-classroom fans will find additional information in Flip Your Classroom: Reach Every Student in Every Class Every Day, the book that Sams and Bergmann produced in 2012.

When we turn to the complementary theme of learning analytics—using increasingly sophisticated tech tools to determine where our learners are thriving and where they are struggling—we see another aspect of what is being fostered through flipped classrooms: engagement with learners in ways that benefit learners and make all of us better in our work as learning facilitators. Among the links from the report is one leading to a video by George Siemens (“The Role of Learning Analytics in Improving Teaching and Learning”) from a teaching and learning symposium held in March 2013. Jumping beyond the pages of the Horizon Report, we find a great summary of “The Growth of Learning Analytics” from Training magazine; a list of “6 Things You Should Know About Learning Analytics” from the Office of the Chief Information Officer at The Ohio State University; and a variety of articles through the EDUCAUSE Learning Analytics page online.

And when we return to the beginning of the Horizon Report > 2014 Higher Education Edition, we’re reminded why the topic of learning analytics is important to all of us: it’s another quickly-evolving educational application that leverages “student data to deliver personalized learning, enable[s[ adaptive pedagogies and practices, and [helps us] identify learning issues in time for them to be solved.”

NB: This is part of a series of articles exploring the latest Horizon Report. Next: On the Mid-Range Horizon—3D Printing and Games/Gamification


Adaptability to Online Education: Replacing Failure with Success

March 8, 2013

Those of us engaged in and stimulated by #etmooc (an online Educational Technology & Media course) and other training-teaching-earning endeavors already have plenty of evidence that the best online learning offerings can produce results at least as good as what comes out of the best face-to-face learning. Our participation in that massive open online course (MOOC), in fact, is providing us with visceral proof that online engaging can be engaging, rewarding, and capable of producing tangible results if the right elements are in place and if we are properly prepared.

etmoocNow, thanks to researchers Di Xu and Shanna Smith Jaggars, we have a thoughtful and thought-provoking research-based study showing what can hinder success among certain groups of online learners.

Focusing on failure rates of online learners drawn from a very large sample (40,000 community and technical college learners throughout Washington state, tracked over a five-year period), Xu and Jaggars have produced a paper that includes insights useful to any of us involved in training-teaching learning. “Adaptability to Online Learning: Differences Across Types of Students and Academic Subject Areas” (published through the Community College Research Center, Teachers College, at Columbia University), opens with a well-balanced introduction that cites previous research papers comparing face-to-face and online learning; provides observations about why some students may do better than others in online learning environments, e.g., “those with more extensive exposure to technology or those who have been taught skills in terms of time-management and self-directed learning…may adapt more readily to online learning than others” (p. 1); and includes the suggestion that “insufficient time management and self-directed learning skills” could contribute to the online learning failures examined in their paper (p. 4). Reading that section alone gives us a wonderfully concise overview of the challenges we and our learners face, and it serves as a great example of the sort of resources coming out of the open movement—the subject of our latest #etmooc module.

As we move more deeply into Xu and Jaggars’ 32-page paper, we learn more about the writers’ meticulous methodology; the subjects of their study and the types of courses they were attempting to complete; and the possibility that “older students’ superior adaptability to online learning lends them a slight advantage in online courses in comparison with their younger counterparts” (pp. 17-18). They go far beyond the usual basic levels of evaluation and ponder the possibility that peers’ behavior can have positive or negative effects on the learning process: “These descriptive comparisons suggest that a given student is exposed to higher performing peers in some subject areas and lower performing peers in others and that this could affect his or her own adaptability to online courses in each subject area” (p. 21).

Community_College_Research_Center_LogoIn reaching the conclusion that those who struggle with face-to-face learning are even more likely to struggle with and fail at online learning, Xu and Jaggars lead us to an interesting set of conclusions and recommendations that include “screening, scaffolding, early warning, and wholesale [course] improvement” (p. 25).  Acknowledging the difficulties inherent within each of their four suggestions, they leave us with proposals to define online learning “as a privilege rather than a right” and delay learners’ entry into online learning “until they demonstrate that they are likely to adapt well to the online context”; to incorporate “the teaching of online learning skills into online courses…”; to build “early warning systems into online courses in order to identify and intervene with students who are having difficulty adapting”; and “focus on improving the quality of all online courses…to ensure that their learning outcomes are equal to those of face-to face courses” (pp. 25-26).

None of this is revolutionary, nor is it beyond our reach. Preparing learners for new learning experiences before we toss them into the deep end of the learning pool simply makes good sense. Offering them help in developing their online learning skills is something that many of us already routinely do for online learners, and there are plenty of online examples at the community-college level alone for anyone who has not yet traveled this particular learning path. Building early warning systems into the process goes hand-in-hand with the increasing levels of attention we are giving to learning analytics and learning analytics tools; even at a rudimentary level, I’ve been able to increase retention rates in online courses by noting who is falling behind on assignments and sending individual notes to check in occasionally with those learners—the result is that the learners invariably note, in their course evaluations, that they had no idea online learning could be so personal and engaging. And the suggestion that we look for ways to further improve the quality of courses to make them more responsive to learners’ needs is a conclusion that hardly needs response; the wicked problem we face in meeting that challenge is to obtain the resources needed so we—and our learners—will be successful rather than being part of another report on why learners fail.

N.B.: This is the eighteenth in a series of posts responding to the assignments and explorations fostered through #etmooc.


Learning Social Media With Our Learners (Pt. 4 of 4): Out of the Course and Into the World

February 10, 2013

It hasn’t taken long for participants in the latest version of the four-week online “Social Media Basics” course I developed with colleagues at ALA Editions to begin documenting our collective successes.

Social_Media_BasicsOne learner, in his final course posting, noted that he “had the opportunity to use Google hangouts as part of a reference interaction at work recently. An online student was having trouble finding resources for an assignment…and we used hangouts to work through some of the difficulties.”

Another learner, wanting to explore Google+ Hangouts further, arranged a session with five other course participants and quickly found the tool taking a back seat to a very engaging discussion in which they shared ideas and learned from each other in a way that made them feel as if they were sitting together rather than separated by tremendous geographic distances.

Several documented the fact that they had set up various social media accounts for the libraries they serve. At least a few have initiated live tweet sessions and begun discussing work-related issues in the private Facebook group we established so that our community of learning—which now includes participants from both offerings of the course—can continue to grow and flourish. And a few others were inspired to go beyond the course content and explore other tools, including Pinterest.

Engaging in a rudimentary version of learning analytics produces an interesting snapshot of how the course functions—and provides some positive responses to those who contend that online learning can’t possibly rival the face-to-face experience. Starting with a core group of 32 registered learners, we had five who never engaged at any significant level, and only four more who weren’t actively participating by the time the course ended. There was the usual spike of activity during the first of the four weeks of the course, with nearly 1,800 views of posts within the formal class forums that week; that had leveled off and remained steady at approximately seven hundred views during the final few weeks. Actual postings, however, were fairly consistent throughout the run of the course, with between 100 and 150 individual comments posted on course forums each week—which doesn’t even begin to take into account the dozens of postings made via Twitter, LinkedIn, and Google+ as we explored each of those platforms.

Most interesting to me, since I was expecting a steady decrease in discussion-forum postings, is that the largest number of individual discussions actually occurred during the final week, when learners were not only posting brief descriptions of their final projects, but also engaging in brief summaries of how their perceptions (and misperceptions) about social media tools had changed.

But it’s really not the numbers that tell the story here; it’s the observations the learners offered regarding how their perceptions had changed in positive ways and how they walked away from this brief, very concentrated experience with social media much more likely to use the tools than they had been before they took the course.

As I’ve said in response to many of their comments, this is the real icing on our learning cake. Because learning is about positive transformation, the fact that they are documenting increased use of social media tools and finding ways to use those tools to the benefit of those they serve in libraries throughout the United States and a few other countries means that our time together is offering rewards to the organizations they serve. They are also now engaged in a community of learning that was created during the initial offering of the course in 2012, has grown as a result of the latest four-week offering, and stands a good chance of growing even more as these participants use their online discussion groups to stay in touch, exchange resources, and explore issues of interest and importance to them in the months and years to come.


NMC Horizon Report 2013 (Pt. 3 of 4): Gamification and Learning Analytics

February 7, 2013

Two emerging technologies—gamification and learning analytics—are less than three years away from reaching widespread use among educators and learners, the New Media Consortium (NMC) Horizon Project 2013 Higher Education report, released earlier this week, suggests.

Horizon_Report--2013While each subject receives separate attention in the report’s two- to three-year “Time-to-Adoption” section, it’s not at all difficult to see how these two technologies, like the two technologies in the report one-year adoption section (tablets and MOOCs), can and should be thematically linked. Both appear to be strongly grounded in a learner-centric vision of training-teaching-learning; respond to learners’ needs with a sense of immediacy that provides support rather than hindrances during the learning process; and are already receiving plenty of attention worldwide.

“Whatever the scenario, online gaming enables strangers to build camaraderie and social networks in mere minutes, and to compete in a public forum where recognition is highly desirable,” we read in the report (p. 20). “Research has long indicated that video games help stimulate the production of dopamine, a chemical that provokes learning by reinforcing neuronal connections and communications. Furthermore, educational game-play has proven to increase soft skills in learners, such as critical thinking, creative problem-solving, and teamwork” (p. 21).

And just as game-based learning provides these obvious sources of support for learners, learning analytics—the real-time use of up-to-the-minute data to help learning facilitators identify and respond to obstacles hindering learners—provides a powerful tool to “build better pedagogies, target at-risk student populations, and to assess whether programs designed to improve retention have been effective and should be sustained—important outcomes for administrators, policy makers, and legislators” (p. 24), we learn from the latest Horizon Report.

As is always the case, the real meat of the report is in the links to examples and resources showing us how these technologies are already developing. We visit the Henry Madden Library at California State University, Fresno, for example to see how a game introduces learners to library resources and helps them develop the skills to those resources—and the library is smart enough to show us (and its learners) several winning entries from a gamification contest which encouraged students to produce videos and other materials to help others use the library. We learn about McGill University’s Open Orchestra simulation game through a well-developed website. And a link to an EdTech magazine article and infographic takes us further into the subject as engagingly as the gamification process it explores.

In the same way, the examples in the learning analytics section of the report introduce us to the dynamic examples of Santa Monica College’s Glass Classroom project; the American Public University System (APUS) multi-campus data-collection effort designed to “identify trends contributing to student success, program momentum, and online course completion” (quote taken from APUS press release); and Stanford University’s five-year multimodal learning analytics project that is “investigating new ways to assess project-based activities, examining students’ speeches, gestures, sketches, and artifacts in order to better characterize their learning over extended periods of time” (quote taken from the Transformative Learning Technologies Lab website). And in what can only be described as a big-bang finish, the learning analytics section includes a link to a PDF of the entire 337-page October 2012 issue of the Journal of Educational Technology & Society with 10 articles—nearly half of its content—focused on “the maturation of learning analytics and its impact on teaching and learning” (p. 27 of the Horizon Report).

Next: On the Four- to Five-Year Horizon (3D Printing & Wearable Technology)


NMC Horizon Report 2013 (Pt. 1 of 4): Tech and Learning Trends in Higher Education

February 5, 2013

The release this week of the New Media Consortium (NMC) Horizon Project 2013 Higher Education report on “new and emerging technologies, and their potential impact on teaching, learning, and research,” reminds us once again what a great resource the reports are for trainer-teacher-learners around the world.

Horizon_Report--2013With its summaries of key trends and significant challenges along with the usual explorations of six technologies reviewed in each report, it serves as a thought- (and action-) provoking resource, an up-to-date reference source, and a potential course of study for anyone willing to follow the numerous links to online resources compiled by everyone involved in its preparation and production.

It also, as if becoming an example of one of the technologies it explores, could easily serve as an unfacilitated massive open online course (MOOC) on the topic of technology in learning for any of us with the drive and self-discipline to treat each section as a module of an online course; it is, furthermore, easy to imagine someone setting up a discussion group within LinkedIn, Facebook, or some other social media tool for learners interested in exploring the themes and technologies; it is, in fact, not much of a stretch to also imagine the possibility of live Horizon Report learning sessions via a tweet chat or virtual office hours within Facebook or a Google+ Hangout. Even the process of preparing the reports could be a topic for study and discussion among learners interested in understanding how a well-facilitated wiki can inspire learning and produce learning objects.

But let’s not go too far afield here, since the content of the report is already spurring plenty of online discussion. The technologies themselves are fascinating. Within the one year time-to-adoption horizon we find tablet computing and MOOCs. Within the two-to-three-year adoption horizon, we see gaming and gamification and learning analytics. And in the furthest horizon (four to five years away), we find 3D printing and wearable technology (think about Google’s Project Glass foray into augmented reality here). And for those who want a broader picture of what is on the horizon, there is the short list (four technologies per horizon) that NMC staff and report advisory board members developed as a step toward determining the final set of horizon technologies, along with the overall list of topics that served as the starting point for the entire process of  identifying key trends, challenges, and technologies.

nmc.logo.cmykThere are obvious themes that run through the report, and they’re not just of interest to those working in academia. The trend toward opennessopen content, open data, open resources—is at the top of the list of key trends documented in the report; it serves as a foundational element for at least a few of the others. It’s a natural step from that broad brushstroke of openness to the next important trend—the explosion of massive open online courses—and its close cousins, informal, self-directed, and collaborative learning that, in turn, lead us toward the learner-centric concept of personal learning environments. If all of this inspires you to suspect or acknowledge that huge disruptive changes are underway in the world of learning, then you’re well on the way to appreciating the level of thought the report inspires: “Education paradigms are shifting to include online learning, hybrid learning, and collaborative models,” the report writers note.

Equally important are the significant challenges documented in the report. Faculty, the report suggests, aren’t acknowledging “the fact that digital media literacy continues its rise in importance as a key skill in every discipline and profession”—a challenge that I believe could also be documented in workplace learning and performance (staff training) programs. We’re also facing—and not dealing particularly well with—new scholarly forms of authoring, publishing, and researching; our own resistance to change; learners’ demand for personalized (and learner-centric) learning; new models of education and learning that challenge long-standing models; and the need to adopt new technologies for learning and teaching.

The beauty of this and other Horizon reports released throughout the year—others focus on K-12 education, museums, and specific regions—is that they are free, accessible, well-researched and well-written, and transparent. Anyone wanting to review and use the advisory board members’ discussions for their own learning purposes has access to them on the project wiki. And those interested in playing a more active role in the Horizon Report process are encouraged to complete the online application form.

Next: On the One-Year Horizon (Tablets and MOOCs)


NMC Horizon Project Summit 2013 (Future of Education, Day 2): Fun and Wicked in Austin

January 24, 2013

Wicked problems, a high-tech Shark Tank, a survey of ideas that matter, and fun provided the foundations for an inspiringly overwhelming second day of the 2013 New Media Consortium (NMC) Horizon Project Summit on “The Future of Education” here in Austin, Texas.

nmc.logo.cmykLev Gonick, Vice President, Information Technology Services and CIO at Case Western Reserve University, laid the foundations for the discussion of wicked problems by reminding summit participants that those challenges are complex and ambiguous; require disruptive thinking; and require innovative solutions that actually change the nature of the problems and the contexts in which they operate. They are not generally subject to perfect solutions, but they can be fun to tackle. And that’s where Gonick, summit graphic facilitator David Sibbet (President and Founder of The Grove Consultants International), and NMC Founder/CEO Larry Johnson led us in an exercise designed to identify wicked problems we thought would be fun to address in the world of teaching-training-learning.

By early afternoon, we had identified a core set of 10 of those wicked problems in learning:

  • Reducing risk aversion in education
  • Finding ways to set aside time for learning innovations
  • Rethinking roles and identities for students, faculty members, and administrators
  • Reinventing education
  • Creating successful all-device interfaces in learning
  • Addressing the need for social and emotional development in curricula
  • Reinventing online learning
  • Addressing the challenges and benefits of learning from around the world
  • Fostering an ecosystem for experiential learning
  • Defining ethical boundaries and responsibilities in learning

There were a variety of other playful ideas, including one inspired by one participant’s mention of laws in several countries (Costa Rica, Estonia, France, Greece, and Spain) guaranteeing internet access to every citizen: advocating for a constitutional right to internet access as strong as the constitutional right to bear arms.

Joining the discussion on reinventing online learning, I was impressed by the range of options compiled during that brief segment of the daylong proceedings:

  • Start with a goal of creating engaging online course that address subjects to be taught; don’t just transfer onsite courses to online settings
  • Include lots of choices, e.g., collaborative and individual study, and synchronous and asynchronous, that provide learner-centric experiences
  • Use social media to engage learners, and foster plenty of interaction
  • Design courses that move learners out of a learning management system and into online communities that continue to exist after courses formally conclude
  • Engage in blended learning by using asynchronous courses to serve learners world-wide, and build in live online and onsite interactions whenever possible
  • Partner with other teaching/learning organizations
  • Strive for more authentic learning opportunities
  • Provide more project-based learning opportunities that produce learning objects
  • Involve learners from all over the world so that the learning experience is enhanced by increased exposure to diverse perspectives
  • Entice faculty into online learning by creating faculty communities of learning to draw upon the knowledge base of that faculty
  • Develop flexible formats for crediting learners’ accomplishments
  • Capture and document teaching and learning for repurposing
  • Provide more just-in-time learning experiences

Comments from all of the breakout discussion groups were to be compiled this evening so discussions on the final day of the three-day summit could be used to propose plans of action in addressing these various wicked problems.

Interspersed throughout the activities conducted during the second day of the summit were wonderful presentations on a variety of “ideas that matter,” and the culmination of that process was the Shark Tank competition in which eight predetermined competitors were each given 10 minutes to describe an education-tech initiative under development and make a pitch for support (including a $2,500 cash award) from the New Media Consortium.

It was a winning exercise for everyone. The eight competitors involved in the first round (round two, with three survivors, was scheduled to be conducted at the beginning of the final day of the summit) had an opportunity to finely tune their project pitches, and audience members had an opportunity to learn about eight wonderful cutting-edge proposals that combine creativity, learning, and collaboration in ways designed to further our approaches to educational successes.

A sampling of the proposals provides an enticing glimpse into the state of tech and learning innovations:

  • Learning from experience through the Scroll Ubiquitous Learning Log
  • The One Million Museum Moments social media tool providing museumgoers and museum professionals an opportunity to document their museum experiences
  • A learning analytics project centered on “X-Ray Analytics”
  • The Taking IT Global project designed to cultivate future-friendly schools and foster global collaboration in addressing the world’s greatest challenges
  • The development of digital technology supporting educational software simulators and other products through Axis3D
  • Global collaboration among students through the Global Efficient Cook Stove Education Project
  • The FLEXspace community of practice, centered on an interactive database that serves as a flexible learning environment exchange
  • Capturing learners’ information and analytics through Citelighter, a free social media tool that allows learners to store, organize and share research data and other educational information

The entire round of presentations left many of us not at all envying the tough choices the judges had to make, and we’re looking forward to seeing how finalists Citelighter, Taking IT Global, and X-Ray Analytics fare when the summit resumes in the morning.


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