Coming Full Circle with Digital Storytelling in #etmooc

February 11, 2013

After dabbling with digital storytelling last week as part of the work I’m doing as a learner in #etmooc, the Education Technology and Media MOOC (Massive Open Online Course) organized by University of Regina professor of educational and media Alec Couros and several “co-conspirators,” I circled back on the theme in a more focused and serious way. And found myself in far deeper emotional waters than expected—as is often the case with any completely engaging learning experience.

etmoocCouros and his colleagues have offered us choices among eight different digital storytelling challenges ranging from simple acts (writing a six-word story and combining it with an emotionally engaging image) to an “ultimate challenge”: “Write a story, and then tell that same story digitally using any number of digital tools and freely available media! For inspiration and story creation guidance, see Alan Levine’s 50+ Web 2.0 Ways to Tell a Story.”

Starting simply, I tackled the six-word stories; saw the emotional depth others were achieving; and went back to the drawing board until I found one that promised to carry me into the level of exploration others had achieved: “Through stories, our departed remain alive.”

One of the departed who remain alive for me is David Moebs, who died from AIDS-related complications in June 1998, yet remains amazingly present. He was a person whose understated generosity made a substantial difference to his friends during his lifetime: at least three different times, he gave substantial amounts of money to friends in need, knowing that the money, if used wisely, would make life-changing differences for them. He had no expectation of receiving anything in return; he simply wanted to take action at the right moment, with people he perceived to be the right people.

It was not a complete surprise to me, therefore, that when I wrote about his spirit of volunteerism and generosity and posted the article online (more than a decade after he left us, in a rudimentary form of digital storytelling long before I ever heard the term), it touched a few people who still carried strong, positive memories that were rooted in his actions.

David_Moebs

David Moebs

I was, in preparation for the #etmooc digital storytelling assignment, already going back to unpublished writing I had completed about David. I was also trying to find the appropriate way and tools to give new life to an old story. Video still felt a little beyond me; blogging felt as if it wouldn’t force me to stretch in ways the assignment was designed to make all of us as learners stretch. So I started looking for tools I hadn’t yet explored—Prezi and Vuvox among them—to see if I could revisit David’s story in my ongoing role as a learner. My starting point was to storyboard the effort using PowerPoint: I actually completed a draft that placed the script into the notes field of each slide; incorporated images licensed through Creative Commons and posted on flickr; began moving the images into Prezi and Vuvox; and recorded the script using Audacity.

That’s when I hit the sort of glitch we expect to find while learning: Vuvox wasn’t cooperating, and Prezi didn’t want to take the audio files in the format that Audacity produced and stored them. I did find an online service that would, for a fee, have transformed the recordings into a format compatible with what I had developed visually in Prezi, but I held myself back with a challenge to either locate a free online tool or find a new way to use existing tools that I already had acquired.

The solution proved simple once I returned to PowerPoint. Using the “sound” function that is under the “insert” tab within the program, I was able to easily re-record the individual elements of the script and insert them into each slide—and even pull in an audio clip from YouTube to pull the story together at a multi-media level.

And while I don’t expect to win any awards for innovations in digital storytelling, the entire exercise not only offered a wonderful opportunity to revisit an old friend, but to benefit further from the learning opportunities that #etmooc is producing at a time when so many of us are exploring what MOOCs are and will continue to offer as part of our overall learning environment. 

N.B.: This is the sixth in a series of posts responding to the assignments and explorations fostered through #etmooc. The digital story described in this posting can be viewed online in “Slide Show” mode; to produce the audio, please click on the audio icons on each slide.


On the Horizon Report: Training-Teaching-Learning Innovations (Part 2 of 2)

February 9, 2010

We will, if the authors (Laurence Johnson, Alan Levine, Rachel Smith, and Sonja Stone) of the 2010 Horizon Report are as accurate as they have been in the past, soon be as proficient in and comfortable with simple augmented reality, gesture-based computing, and visual data analysis as we currently are with other more familiar educational tools and trends.

The report itself suggests that simple augmented reality, “the concept of blending (augmenting) virtual data—information, rich media, and even live action—with what we see in the real world, for the purpose of enhancing the information we can perceive with our senses,” will reach maturity as an educational tool within two or three years. Simple augmented reality, the writers note, “is older than the term itself,” having first been used more than 40 years ago. As is often the case, however, diffusion of innovation has occurred gradually and appears to be working its way into educational settings for “discovery-based learning.” Current applications already include augmented reality in showing learners how to repair cars, interact with books and other physical objects, and work in collaborative learning environments.

Right behind augmented reality is gesture-based computing, according to our Horizon Report colleagues: “In schools where the Microsoft Surface has been installed in study areas, staff report that students naturally gravitate to the devices when they want to work together to study collaboratively.”  Those familiar with TED talks have already seen the MIT Media Lab demonstration of the Sixth Sense gesture-based system which shows where we might be headed with this technology, and Georgia Tech University researchers “have developed gesture-based games designed to help deaf children learn sign language,” the Horizon Report writers note.

We come full circle in our exploration of overwhelming amounts of information when we reach the final of the six trends explored: visual data analysis, a way to “make it possible for almost anyone with an analytical bent to easily interpret all sorts of data.” Tools including Many Eyes, Wordle, Flowing Data, and Gapminder are already available to trainer-teacher-learners, and they are helping us spot patterns which might otherwise remain hidden.

“The promise for teaching and learning is further afield,” the Horizon Report authors tell us, “but because of the intuitive ways in which it can expose intricate relationships to even the unitiated, there is tremendous opportunity to integrate visual data analysis into undergraduate research, even in survey courses.”

What this suggests, of course, is that those of us involved in workplace learning and performance need to see the simple augmented reality writing on the virtual wall: if students—future employees in the workplaces that we serve—are already using these resources in their educational endeavors, we are going to have to be equally adept at and comfortable with these tools if we’re going to be prepared to meet their workplace learning needs.


On the Horizon Report: Training-Teaching-Learning Innovations (Part 1 of 2)

February 7, 2010

Because training-teaching-learning never ends, we’re continually inundated by a flood of information and innovations which threaten to overwhelm us. When something as stimulating as The Horizon Report: 2010 Edition comes our way, I’m completely willing to dive in without thinking about whether I’ll ever come back up for air.

This annual collaborative report produced by the New Media Consortium and the EDUCAUSE Learning Initiative uses conversations with “hundreds of technology professionals, campus technologists, faculty leaders from colleges and universities, and representatives of leading corporations” and the work of an advisory board to identify those technology tools and trends most likely to have an impact on education over a five-year horizon. The results are as much a road map as they are an e-learning experience in and of themselves.

For those who work diligently to follow tech trends, some of what appears in the report—mobile computing, open content, and electronic books–may seem already to be old news, while other concepts—simple augmented reality, gesture-based computing, and visual data analysis—may be somewhat or entirely new. But exploring the report offers new twists even to the most familiar of information as the writers document what they call “the particular relevance of [each] topic to education, creativity, or research.” The results are worth whatever time it takes us to absorb them.

One of the many impressive elements of the annual reports is the way the authors (Laurence Johnson, Alan Levine, Rachel Smith, and Sonja Stone) use what they describe. The 2010 report, for example, describes the growth of visual data analysis as an educational tool; the New Media Consortium then, on its own website and with little fanfare, provides an example of visual data analysis using Wordle: “a word cloud, which gives a visual representation” of the themes which have been most prominently featured in all seven of the annual [Horizon] reports. Those of us who are immersed in reading and producing blogs are obviously familiar with tag clouds, but what our New Media Consortium colleagues have produced here as a supplement to a free online “boxed set” of all seven Horizon reports adds a stunningly beautiful and inspirational twist to what has become commonplace for us.

Another impressive element is the often overlooked e-learning potential of the hyperlinks—provided within the report—to other learning resources. Having called attention recently to the potential for online learning provided via innovative websites such Smarthistory and even through well organized archives on blogs such as one created and maintained by Lori Reed, I was particularly ready to pursue the opportunities provided by the “in practice” and “for further reading” sections following each description of the six horizon technologies explored in the 2010 report. Like any good online bibliography, these sections serve as rudimentary knowledge management systems that lead us to additional information when we are ready to pursue it—just-in-time learning at its best.

What better way to control that flood so that we as trainer-teacher-learners have a chance to swim rather than to sink?

Next: Horizon 2010 Technologies


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